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Cards similar to Angelfire Crusader (400)

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Fiery Hellhound

Fiery Hellhound

Creature — Elemental Dog (2/2)

: Fiery Hellhound gets +1/+0 until end of turn.

2.3 /10
$0.02
Firescreamer

Firescreamer

Creature — Kavu (2/2)

: Firescreamer gets +1/+0 until end of turn.

0.5 /10
$0.07
Flame Spirit

Flame Spirit

Creature — Elemental Spirit (2/3)

: Flame Spirit gets +1/+0 until end of turn.

0.1 /10
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Molten Ravager

Molten Ravager

Creature — Elemental (0/4)

: Molten Ravager gets +1/+0 until end of turn.

0.5 /10
$0.14
Ridgeline Rager

Ridgeline Rager

Creature — Beast (1/2)

: Ridgeline Rager gets +1/+0 until end of turn.

0.2 /10
$0.08
Storm Shaman

Storm Shaman

Creature — Human Cleric Shaman (0/4)

: Storm Shaman gets +1/+0 until end of turn.

0.2 /10
$0.13
Flamekin Brawler

Flamekin Brawler

Creature — Elemental Warrior (0/2)

: Flamekin Brawler gets +1/+0 until end of turn.

1.4 /10
$0.11
Captive Flame

Captive Flame

Enchantment

: Target creature gets +1/+0 until end of turn.

2.1 /10
$0.14
Ghitu War Cry

Ghitu War Cry

Enchantment

: Target creature gets +1/+0 until end of turn.

2 /10
$0.16
Abbey Matron

Abbey Matron

Creature — Human Cleric (1/3)

, : Abbey Matron gets +0/+3 until end of turn.

0.4 /10
$0.06
Affa Guard Hound

Affa Guard Hound

Creature — Dog (2/2)

Flash (You may cast this spell any time you could cast an instant.)
When Affa Guard Hound enters the battlefield, target creature gets +0/+3 until end of turn.

3.2 /10
$0.10
Alaborn Veteran

Alaborn Veteran

Creature — Human Knight (2/2)

: Target creature gets +2/+2 until end of turn. Activate only during your turn, before attackers are declared.

0.4 /10
$0.92
Angelic Protector

Angelic Protector

Creature — Angel (2/2)

Flying
Whenever Angelic Protector becomes the target of a spell or ability, Angelic Protector gets +0/+3 until end of turn.

2.1 /10
$0.07
Angelic SellSword

Angelic Sell-Sword

Creature — Angel Mercenary (4/4)

Flying, vigilance
Whenever Angelic Sell-Sword or another nontoken creature enters the battlefield under your control, create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Whenever Angelic Sell-Sword attacks, if its power is 6 or greater, draw a card.

3.3 /10
$0.53
Armor Sliver

Armor Sliver

Creature — Sliver (2/2)

All Sliver creatures have ": This creature gets +0/+1 until end of turn."

2.1 /10
--
Aven Flock

Aven Flock

Creature — Bird Soldier (2/3)

Flying (This creature can't be blocked except by creatures with flying or reach.)
: Aven Flock gets +0/+1 until end of turn.

0.5 /10
$0.02
Aven Trooper

Aven Trooper

Creature — Bird Soldier (1/1)

Flying
, Discard a card: Aven Trooper gets +1/+2 until end of turn.

0.3 /10
$0.15
Battlegrace Angel

Battlegrace Angel

Creature — Angel (4/4)

Flying
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, it gains lifelink until end of turn.

6.5 /10
$0.74
Bazaar Krovod

Bazaar Krovod

Creature — Beast (2/5)

Whenever Bazaar Krovod attacks, another target attacking creature gets +0/+2 until end of turn. Untap that creature.

1.2 /10
$0.02
Benalish Veteran

Benalish Veteran

Creature — Human Soldier (2/2)

Whenever Benalish Veteran attacks, it gets +1/+1 until end of turn.

0.4 /10
$0.05
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