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Cards similar to Angelic Edict (400)

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Windborne Charge

Windborne Charge

Sorcery

Two target creatures you control each get +2/+2 and gain flying until end of turn.

0.5 /10
$0.09
Allied Reinforcements

Allied Reinforcements

Sorcery

Create two 2/2 white Knight Ally creature tokens.

4.1 /10
$0.06
Bond of Discipline

Bond of Discipline

Sorcery

Tap all creatures your opponents control. Creatures you control gain lifelink until end of turn.

8.1 /10
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By Invitation Only

By Invitation Only

Sorcery

Choose a number between 0 and 13. Each player sacrifices that many creatures.

8.6 /10
$0.54
Cabaretti Confluence

Cabaretti Confluence

Sorcery

Choose three. You may choose the same mode more than once.
• Create a token that's a copy of target creature you control. It gains haste. Sacrifice it at the beginning of the next end step.
• Exile target artifact or enchantment.
• Creatures target player controls get +1/+1 and gain first strike until end of turn.

6.4 /10
$0.34
Call the Cavalry

Call the Cavalry

Sorcery

Create two 2/2 white Knight creature tokens with vigilance.

4.1 /10
$0.14
Captains Call

Captain's Call

Sorcery

Create three 1/1 white Soldier creature tokens.

6.6 /10
$0.03
Catastrophe

Catastrophe

Sorcery

Destroy all lands or all creatures. Creatures destroyed this way can't be regenerated.

6.6 /10
$3.43
Celestial Judgment

Celestial Judgment

Sorcery

For each different power among creatures on the battlefield, choose a creature with that power. Destroy each creature not chosen this way.

5.7 /10
$0.12
Cenns Enlistment

Cenn's Enlistment

Sorcery

Create two 1/1 white Kithkin Soldier creature tokens.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

3.5 /10
$0.14
Conquerors Pledge

Conqueror's Pledge

Sorcery

Kicker (You may pay an additional as you cast this spell.)
Create six 1/1 white Kor Soldier creature tokens. If this spell was kicked, create twelve of those tokens instead.

5.2 /10
$0.33
Damning Verdict

Damning Verdict

Sorcery

Destroy all creatures with no counters on them.

9.3 /10
~$18
Day of Judgment

Day of Judgment

Sorcery

Destroy all creatures.

9.3 /10
$1.68
Decree of Justice

Decree of Justice

Sorcery

Create X 4/4 white Angel creature tokens with flying.
Cycling (, Discard this card: Draw a card.)
When you cycle Decree of Justice, you may pay . If you do, create X 1/1 white Soldier creature tokens.

7.8 /10
$0.26
Depopulate

Depopulate

Sorcery

Each player who controls a multicolored creature draws a card. Then destroy all creatures.

7.8 /10
$0.47
Dont Move

Don't Move

Sorcery

Destroy all tapped creatures. Until your next turn, whenever a creature becomes tapped, destroy it.

6.7 /10
$5.41
Empyrial Storm

Empyrial Storm

Sorcery

When you cast this spell, copy it for each time you've cast your commander from the command zone this game.
Create a 4/4 white Angel creature token with flying.

5.6 /10
$0.30
End Hostilities

End Hostilities

Sorcery

Destroy all creatures and all permanents attached to creatures.

6.7 /10
$0.33
Excavation Technique

Excavation Technique

Sorcery

Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it. Players may choose new targets for their copies.)
Destroy target nonland permanent. Its controller creates two Treasure tokens.

6.3 /10
$0.10
Expel the Interlopers

Expel the Interlopers

Sorcery

Choose a number between 0 and 10. Destroy all creatures with power greater than or equal to the chosen number.

7.8 /10
$0.18
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