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Cards similar to Angelic Gift (400)

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Awakened Awareness

Awakened Awareness

Enchantment — Aura

Enchant artifact or creature
When Awakened Awareness enters the battlefield, put X +1/+1 counters on enchanted permanent.
As long as enchanted permanent is a creature, it has base power and toughness 1/1.

3.6 /10
$0.03
Bewitching Leechcraft

Bewitching Leechcraft

Enchantment — Aura

Enchant creature
When Bewitching Leechcraft enters the battlefield, tap enchanted creature.
Enchanted creature has "If this creature would untap during your untap step, remove a +1/+1 counter from it instead. If you do, untap it." (Otherwise, it doesn't untap.)

3.4 /10
$0.02
Cartouche of Solidarity

Cartouche of Solidarity

Enchantment — Aura Cartouche

Enchant creature you control
When Cartouche of Solidarity enters the battlefield, create a 1/1 white Warrior creature token with vigilance.
Enchanted creature gets +1/+1 and has first strike.

6.9 /10
$0.19
Cast Out

Cast Out

Enchantment

Flash
When Cast Out enters the battlefield, exile target nonland permanent an opponent controls until Cast Out leaves the battlefield.
Cycling (, Discard this card: Draw a card.)

8.3 /10
$0.06
Chains of Custody

Chains of Custody

Enchantment — Aura

Enchant creature you control
When Chains of Custody enters the battlefield, exile target nonland permanent an opponent controls until Chains of Custody leaves the battlefield.
Enchanted creature has ward . (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)

8.1 /10
$0.26
Confounding Conundrum

Confounding Conundrum

Enchantment

When Confounding Conundrum enters the battlefield, draw a card.
Whenever a land enters the battlefield under an opponent's control, if that player had another land enter the battlefield under their control this turn, they return a land they control to its owner's hand.

8.4 /10
$0.38
Dragon Breath

Dragon Breath

Enchantment — Aura

Enchant creature
Enchanted creature has haste.
: Enchanted creature gets +1/+0 until end of turn.
When a creature with mana value 6 or greater enters the battlefield, you may return Dragon Breath from your graveyard to the battlefield attached to that creature.

5.6 /10
$0.20
Dragon Fangs

Dragon Fangs

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+1 and has trample.
When a creature with mana value 6 or greater enters the battlefield, you may return Dragon Fangs from your graveyard to the battlefield attached to that creature.

5 /10
$0.20
Dragon Shadow

Dragon Shadow

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+0 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
When a creature with mana value 6 or greater enters the battlefield, you may return Dragon Shadow from your graveyard to the battlefield attached to that creature.

5.5 /10
$0.26
Due Diligence

Due Diligence

Enchantment — Aura

Enchant creature
When Due Diligence enters the battlefield, target creature you control other than enchanted creature gets +2/+2 and gains vigilance until end of turn.
Enchanted creature gets +2/+2 and has vigilance.

2.6 /10
$0.05
Enduring Renewal

Enduring Renewal

Enchantment

Play with your hand revealed.
If you would draw a card, reveal the top card of your library instead. If it's a creature card, put it into your graveyard. Otherwise, draw a card.
Whenever a creature is put into your graveyard from the battlefield, return it to your hand.

5.7 /10
$1.98
Epharas Enlightenment

Ephara's Enlightenment

Enchantment — Aura

Enchant creature
When Ephara's Enlightenment enters the battlefield, put a +1/+1 counter on enchanted creature.
Enchanted creature has flying.
Whenever a creature enters the battlefield under your control, you may return Ephara's Enlightenment to its owner's hand.

3.2 /10
$0.09
Fear

Fear

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)

4.9 /10
~$18
Feast of the Victorious Dead

Feast of the Victorious Dead

Enchantment

At the beginning of your end step, if one or more creatures died this turn, you gain that much life and distribute that many +1/+1 counters among creatures you control.

8.1 /10
--
Fishliver Oil

Fishliver Oil

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature has islandwalk. (It can't be blocked as long as defending player controls an Island.)

3.1 /10
$4.16
Fists of Ironwood

Fists of Ironwood

Enchantment — Aura

Enchant creature
When Fists of Ironwood enters the battlefield, create two 1/1 green Saproling creature tokens.
Enchanted creature has trample.

6.7 /10
$0.13
Flickering Ward

Flickering Ward

Enchantment — Aura

Enchant creature
As Flickering Ward enters the battlefield, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn't remove Flickering Ward.
: Return Flickering Ward to its owner's hand.

8.2 /10
$6.24
Floating Shield

Floating Shield

Enchantment — Aura

Enchant creature
As Floating Shield enters the battlefield, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn't remove Floating Shield.
Sacrifice Floating Shield: Target creature gains protection from the chosen color until end of turn.

2.6 /10
$0.17
Ground Seal

Ground Seal

Enchantment

When Ground Seal enters the battlefield, draw a card.
Cards in graveyards can't be the targets of spells or abilities.

7.2 /10
$0.14
Gryffs Boon

Gryff's Boon

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+0 and has flying.
: Return Gryff's Boon from your graveyard to the battlefield attached to target creature. Activate only as a sorcery.

7.9 /10
$0.14
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