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Cards similar to Angelic Page (400)

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Soltari Emissary

Soltari Emissary

Creature — Soltari Soldier (2/1)

: Soltari Emissary gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)

1.4 /10
$0.35
Trained Arynx

Trained Arynx

Creature — Cat Beast Mount (3/1)

Whenever Trained Arynx attacks while saddled, it gains first strike until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)

1.9 /10
$0.03
Unlikely Alliance

Unlikely Alliance

Enchantment

: Target nonattacking, nonblocking creature gets +0/+2 until end of turn.

0.3 /10
$0.21
Vanguard of the Rose

Vanguard of the Rose

Creature — Vampire Knight (3/1)

, Sacrifice another creature or artifact: Vanguard of the Rose gains indestructible until end of turn. Tap it.

2.4 /10
$0.01
Abuna Acolyte

Abuna Acolyte

Creature — Cat Cleric (1/1)

: Prevent the next 1 damage that would be dealt to any target this turn.
: Prevent the next 2 damage that would be dealt to target artifact creature this turn.

1.4 /10
$0.14
Akroan Skyguard

Akroan Skyguard

Creature — Human Soldier (1/1)

Flying
Heroic — Whenever you cast a spell that targets Akroan Skyguard, put a +1/+1 counter on Akroan Skyguard.

4.1 /10
$0.14
Angel of Unity

Angel of Unity

Creature — Angel Cleric (1/3)

Flying, lifelink
Whenever Angel of Unity enters the battlefield or you cast a party spell, choose a party creature card in your hand. It perpetually gets +1/+1. (A party card or spell is a Cleric, Rogue, Warrior, or Wizard.)

10 /10
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Angelic Cub

Angelic Cub

Creature — Cat Angel (1/1)

Whenever Angelic Cub becomes the target of a spell or ability for the first time each turn, put a +1/+1 counter on it.
As long as Angelic Cub has three or more +1/+1 counters on it, it has flying.

5.6 /10
$0.12
Battlefield Medic

Battlefield Medic

Creature — Human Cleric (1/1)

: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of Clerics on the battlefield.

2.8 /10
$0.13
Bladed Ambassador

Bladed Ambassador

Creature — Phyrexian Soldier (3/1)

Bladed Ambassador enters the battlefield with an oil counter on it.
, Remove an oil counter from Bladed Ambassador: Bladed Ambassador gains indestructible until end of turn.

3.8 /10
$0.03
Cattibrie of Mithral Hall

Catti-brie of Mithral Hall

Legendary Creature — Human Archer (2/2)

First strike, reach
Whenever Catti-brie of Mithral Hall attacks, put a +1/+1 counter on it for each Equipment attached to it.
, Remove all +1/+1 counters from Catti-brie: It deals X damage to target attacking or blocking creature an opponent controls, where X is the number of counters removed this way.

6.2 /10
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Charming Prince

Charming Prince

Creature — Human Noble (2/2)

When Charming Prince enters the battlefield, choose one —
• Scry 2.
• You gain 3 life.
• Exile another target creature you own. Return it to the battlefield under your control at the beginning of the next end step.

9.4 /10
$1.59
Coppercoat Vanguard

Coppercoat Vanguard

Creature — Human Soldier (2/2)

Each other Human you control gets +1/+0 and has ward . (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)

8.6 /10
$0.27
Distinguished Conjurer

Distinguished Conjurer

Creature — Human Wizard (1/2)

Whenever another creature enters the battlefield under your control, you gain 1 life.
, : Exile another target creature you control, then return it to the battlefield under its owner's control.

7.9 /10
$0.93
Field Surgeon

Field Surgeon

Creature — Human Cleric (1/1)

Tap an untapped creature you control: Prevent the next 1 damage that would be dealt to target creature this turn.

2.2 /10
$0.17
Fleeting Spirit

Fleeting Spirit

Creature — Spirit (3/1)

, Exile three cards from your graveyard: Fleeting Spirit gains first strike until end of turn.
Discard a card: Exile Fleeting Spirit. Return it to the battlefield under its owner's control at the beginning of the next end step.

3.1 /10
$0.03
Gearshift Ace

Gearshift Ace

Creature — Dwarf Pilot (2/1)

First strike
Whenever Gearshift Ace crews a Vehicle, that Vehicle gains first strike until end of turn.

6.2 /10
$0.07
Griffin Rider

Griffin Rider

Creature — Human Knight (1/1)

As long as you control a Griffin creature, Griffin Rider gets +3/+3 and has flying.

2.5 /10
$0.09
Hidden Dragonslayer

Hidden Dragonslayer

Creature — Human Warrior (2/1)

Lifelink
Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
When Hidden Dragonslayer is turned face up, destroy target creature with power 4 or greater an opponent controls.

5.1 /10
$0.20
Jackknight

Jackknight

Artifact Creature — Cyborg Knight (1/1)

Whenever another artifact enters the battlefield under your control, put a +1/+1 counter on Jackknight. If that artifact is a Contraption, Jackknight gains lifelink until end of turn.

10 /10
$0.19
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