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Cards similar to Animal Magnetism (400)

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Lifes Finale

Life's Finale

Sorcery

Destroy all creatures, then search target opponent's library for up to three creature cards and put them into their graveyard. Then that player shuffles.

7.6 /10
$1.59
Manifold Insights

Manifold Insights

Sorcery

Reveal the top ten cards of your library. Starting with the next opponent in turn order, each opponent chooses a different nonland card from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order.

6.1 /10
$0.60
Morbid Bloom

Morbid Bloom

Sorcery

Exile target creature card from a graveyard, then create X 1/1 green Saproling creature tokens, where X is the exiled card's toughness.

4.2 /10
$0.28
Nissas Revelation

Nissa's Revelation

Sorcery

Scry 5, then reveal the top card of your library. If it's a creature card, you draw cards equal to its power and you gain life equal to its toughness.

5.2 /10
$0.19
Primal Surge

Primal Surge

Sorcery

Exile the top card of your library. If it's a permanent card, you may put it onto the battlefield. If you do, repeat this process.

7.9 /10
$5.55
Revival Experiment

Revival Experiment

Sorcery

For each permanent type, return up to one card of that type from your graveyard to the battlefield. You lose 3 life for each card returned this way. Exile Revival Experiment.

5.4 /10
$0.26
Saheelis Directive

Saheeli's Directive

Sorcery

Improvise (Each artifact you tap after you're done activating mana abilities pays for .)
Reveal the top X cards of your library. You may put any number of artifact cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard.

7.9 /10
$1.17
Salvage

Salvage

Sorcery

Put target card from your graveyard on top of your library.

2.8 /10
$1.04
Sea Gods Revenge

Sea God's Revenge

Sorcery

Return up to three target creatures your opponents control to their owners' hands. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

2.2 /10
$0.06
Secret Salvage

Secret Salvage

Sorcery

Exile target nonland card from your graveyard. Search your library for any number of cards with the same name as that card, reveal them, put them into your hand, then shuffle.

7.6 /10
$0.34
Spitting Image

Spitting Image

Sorcery

Create a token that's a copy of target creature.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

7.9 /10
$0.35
Startled Awake  Persistent Nightmare

Startled Awake // Persistent Nightmare

Sorcery // Creature — Nightmare (0/0)

Target opponent mills thirteen cards.
: Put Startled Awake from your graveyard onto the battlefield transformed. Activate only as a sorcery.

Persistent Nightmare

Skulk (This creature can't be blocked by creatures with greater power.)
When Persistent Nightmare deals combat damage to a player, return it to its owner's hand.

6.5 /10
$1.53
Struggle for Sanity

Struggle for Sanity

Sorcery

Target opponent reveals their hand. That player exiles a card from it, then you exile a card from it. Repeat this process until all cards in that hand have been exiled. That player returns the cards they exiled this way to their hand and puts the rest into their graveyard.

1.5 /10
$0.18
Traverse the Ulvenwald

Traverse the Ulvenwald

Sorcery

Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Delirium — If there are four or more card types among cards in your graveyard, instead search your library for a creature or land card, reveal it, put it into your hand, then shuffle.

7.5 /10
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Undying Flames

Undying Flames

Sorcery

Exile cards from the top of your library until you exile a nonland card. Undying Flames deals damage to any target equal to that card's mana value.
Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.)

2.5 /10
$0.27
Wake to Slaughter

Wake to Slaughter

Sorcery

Choose up to two target creature cards in your graveyard. An opponent chooses one of them. Return that card to your hand. Return the other to the battlefield under your control. It gains haste. Exile it at the beginning of the next end step.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

5.4 /10
$0.08
Worm Harvest

Worm Harvest

Sorcery

Create a 1/1 black and green Worm creature token for each land card in your graveyard.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

7.6 /10
$0.49
Aether Helix

Aether Helix

Sorcery

Return target permanent to its owner's hand. Return target permanent card from your graveyard to your hand.

4.3 /10
$0.02
All Hallows Eve

All Hallow's Eve

Sorcery

Exile All Hallow's Eve with two scream counters on it.
At the beginning of your upkeep, if All Hallow's Eve is exiled with a scream counter on it, remove a scream counter from it. If there are no more scream counters on it, put it into your graveyard and each player returns all creature cards from their graveyard to the battlefield.

3.4 /10
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Amass the Components

Amass the Components

Sorcery

Draw three cards, then put a card from your hand on the bottom of your library.

4.8 /10
$0.07
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