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Cards similar to Anointer Priest (400)

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Rosie Cotton of South Lane

Rosie Cotton of South Lane

Legendary Creature — Halfling Peasant (1/1)

When Rosie Cotton of South Lane enters the battlefield, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")
Whenever you create a token, put a +1/+1 counter on target creature you control other than Rosie.

9.3 /10
$0.13
Soul Warden

Soul Warden

Creature — Human Cleric (1/1)

Whenever another creature enters the battlefield, you gain 1 life.

9.8 /10
$1.96
Soulcatcher

Soulcatcher

Creature — Bird Soldier (1/1)

Flying
Whenever a creature with flying dies, put a +1/+1 counter on Soulcatcher.

5.7 /10
$0.26
Spellbook Vendor

Spellbook Vendor

Creature — Human Peasant (2/2)

Vigilance
At the beginning of combat on your turn, you may pay . When you do, create a Sorcerer Role token attached to target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.")

6.9 /10
$0.23
SunBlessed Guardian  FurnaceBlessed Conqueror

Sun-Blessed Guardian // Furnace-Blessed Conqueror

Creature — Human Cleric // Creature — Phyrexian Cleric (2/2)

: Transform Sun-Blessed Guardian. Activate only as a sorcery. ( can be paid with either or 2 life.)

Furnace-Blessed Conqueror

Whenever Furnace-Blessed Conqueror attacks, create a tapped and attacking token that's a copy of it. Put a +1/+1 counter on that token for each +1/+1 counter on Furnace-Blessed Conqueror. Sacrifice that token at the beginning of the next end step.

2.1 /10
$0.02
Sungrace Pegasus

Sungrace Pegasus

Creature — Pegasus (1/2)

Flying (This creature can't be blocked except by creatures with flying or reach.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)

4.1 /10
$0.12
Sythis Harvests Hand

Sythis, Harvest's Hand

Legendary Enchantment Creature — Nymph (1/2)

Whenever you cast an enchantment spell, you gain 1 life and draw a card.

9.7 /10
$1.52
Trained Arynx

Trained Arynx

Creature — Cat Beast Mount (3/1)

Whenever Trained Arynx attacks while saddled, it gains first strike until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)

1.3 /10
$0.04
Trueheart Duelist

Trueheart Duelist

Creature — Human Warrior (2/2)

Trueheart Duelist can block an additional creature each combat.
Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Warrior with no mana cost. Embalm only as a sorcery.)

2.4 /10
$0.05
Unyielding Gatekeeper

Unyielding Gatekeeper

Creature — Elephant Cleric (3/2)

Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)
When Unyielding Gatekeeper is turned face up, exile another target nonland permanent. If you controlled it, return it to the battlefield tapped. Otherwise, its controller creates a 2/2 white and blue Detective creature token.

4.4 /10
$0.14
Wall of Caltrops

Wall of Caltrops

Creature — Wall (2/1)

Defender (This creature can't attack.)
Whenever Wall of Caltrops blocks a creature, if at least one other Wall creature is blocking that creature and no non-Wall creatures are blocking that creature, Wall of Caltrops gains banding until end of turn. (If any creatures with banding you control are blocking a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by.)

1.7 /10
$0.41
Wall of Mourning

Wall of Mourning

Creature — Wall (0/4)

Defender
When Wall of Mourning enters the battlefield, exile a card from the top of your library face down for each opponent you have.
Coven — At the beginning of your end step, if you control three or more creatures with different powers, put a card exiled with Wall of Mourning into its owner's hand.

5.3 /10
$0.13
Whitemane Lion

Whitemane Lion

Creature — Cat (2/2)

Flash
When Whitemane Lion enters the battlefield, return a creature you control to its owner's hand.

8.9 /10
$0.13
Zhalfirin Decoy

Zhalfirin Decoy

Creature — Human Soldier (1/3)

: Tap target creature. Activate only if you had a creature enter the battlefield under your control this turn.

1.4 /10
$0.09
Adanto Vanguard

Adanto Vanguard

Creature — Vampire Soldier (1/1)

As long as Adanto Vanguard is attacking, it gets +2/+0.
Pay 4 life: Adanto Vanguard gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

5.5 /10
$0.11
Angelic Cub

Angelic Cub

Creature — Cat Angel (1/1)

Whenever Angelic Cub becomes the target of a spell or ability for the first time each turn, put a +1/+1 counter on it.
As long as Angelic Cub has three or more +1/+1 counters on it, it has flying.

5.6 /10
$0.11
Arcbound Prototype

Arcbound Prototype

Artifact Creature — Assembly-Worker (0/0)

Modular 2 (This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

6.3 /10
$0.02
Armory Mice

Armory Mice

Creature — Mouse (3/1)

Celebration — Armory Mice gets +0/+2 as long as two or more nonland permanents entered the battlefield under your control this turn.

1.2 /10
$0.03
Attentive Sunscribe

Attentive Sunscribe

Artifact Creature — Gnome (2/2)

Whenever Attentive Sunscribe becomes tapped, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

3.8 /10
$0.01
Aven Farseer

Aven Farseer

Creature — Bird Soldier (1/1)

Flying
Whenever a permanent is turned face up, put a +1/+1 counter on Aven Farseer.

0.6 /10
$0.12
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