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Cards similar to Antagonism (400)

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Blood Sun

Blood Sun

Enchantment

When Blood Sun enters the battlefield, draw a card.
All lands lose all abilities except mana abilities.

5.6 /10
$0.31
Burning Sands

Burning Sands

Enchantment

Whenever a creature dies, that creature's controller sacrifices a land.

5.1 /10
$1.52
Captive Flame

Captive Flame

Enchantment

: Target creature gets +1/+0 until end of turn.

2.1 /10
$0.14
Cold Snap

Cold Snap

Enchantment

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of each player's upkeep, Cold Snap deals damage to that player equal to the number of snow lands they control.

0.2 /10
$0.16
Conquer

Conquer

Enchantment — Aura

Enchant land
You control enchanted land.

1.4 /10
--
Crevasse

Crevasse

Enchantment

Creatures with mountainwalk can be blocked as though they didn't have mountainwalk.

0.2 /10
$1.26
Crucible of Fire

Crucible of Fire

Enchantment

Dragon creatures you control get +3/+3.

9.2 /10
$1.15
Crusher Zendikon

Crusher Zendikon

Enchantment — Aura

Enchant land
Enchanted land is a 4/2 red Beast creature with trample. It's still a land.
When enchanted land dies, return that card to its owner's hand.

2.2 /10
$0.08
Curse Artifact

Curse Artifact

Enchantment — Aura

Enchant artifact
At the beginning of the upkeep of enchanted artifact's controller, Curse Artifact deals 2 damage to that player unless they sacrifice that artifact.

1.3 /10
$0.97
Curse of the Pierced Heart

Curse of the Pierced Heart

Enchantment — Aura Curse

Enchant player
At the beginning of enchanted player's upkeep, Curse of the Pierced Heart deals 1 damage to that player or a planeswalker that player controls.

6.4 /10
$0.15
Cyclone

Cyclone

Enchantment

At the beginning of your upkeep, put a wind counter on Cyclone, then sacrifice Cyclone unless you pay for each wind counter on it. If you pay, Cyclone deals damage equal to the number of wind counters on it to each creature and each player.

2 /10
--
Draconic Destiny

Draconic Destiny

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+1 and has flying, haste, and ": This creature gets +1/+0 until end of turn." It's a Dragon in addition to its other types.
When enchanted creature dies, return Draconic Destiny to its owner's hand.

7.3 /10
$0.48
Dragon Grip

Dragon Grip

Enchantment — Aura

Ferocious — If you control a creature with power 4 or greater, you may cast Dragon Grip as though it had flash. (You may cast it any time you could cast an instant.)
Enchant creature
Enchanted creature gets +2/+0 and has first strike.

2.8 /10
$0.11
Etalis Favor

Etali's Favor

Enchantment — Aura

Enchant creature you control
When Etali's Favor enters the battlefield, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Enchanted creature gets +1/+1 and has trample.

6.9 /10
$0.03
Experimental Frenzy

Experimental Frenzy

Enchantment

You may look at the top card of your library any time.
You may play lands and cast spells from the top of your library.
You can't play lands or cast spells from your hand.
: Destroy Experimental Frenzy.

6.8 /10
$0.16
Fencers Magemark

Fencer's Magemark

Enchantment — Aura

Enchant creature
Creatures you control that are enchanted get +1/+1 and have first strike.

2.3 /10
$0.14
Ferocity of the Wilds

Ferocity of the Wilds

Enchantment

Attacking non-Human creatures you control get +1/+0 and have trample.

7.4 /10
$0.11
Fervor

Fervor

Enchantment

Creatures you control have haste. (They can attack and as soon as they come under your control.)

9.3 /10
$3.98
Festering Evil

Festering Evil

Enchantment

At the beginning of your upkeep, Festering Evil deals 1 damage to each creature and each player.
, Sacrifice Festering Evil: It deals 3 damage to each creature and each player.

3.2 /10
$0.16
Fight or Flight

Fight or Flight

Enchantment

At the beginning of combat on each opponent's turn, separate all creatures that player controls into two piles. Only creatures in the pile of their choice can attack this turn.

4.7 /10
$0.89
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