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Cards similar to Anthem of Rakdos (400)

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Merchant of Truth

Merchant of Truth

Creature — Angel Detective (2/5)

Flying
Whenever a nontoken creature you control dies, investigate.
Clues you control have exalted. (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn for each instance of exalted among permanents you control.)

6.8 /10
$0.29
Offsprings Revenge

Offspring's Revenge

Enchantment

At the beginning of combat on your turn, exile target red, white, or black creature card from your graveyard. Create a token that's a copy of that card, except it's 1/1. It gains haste until your next turn.

4.3 /10
$0.09
Rankle and Torbran

Rankle and Torbran

Legendary Creature — Faerie Dwarf (3/4)

Flying, first strike, haste
Whenever Rankle and Torbran deals combat damage to a player or battle, choose any number —
• Each player creates a Treasure token.
• Each player sacrifices a creature.
• If a source would deal damage to a player or battle this turn, it deals that much damage plus 2 instead.

7.3 /10
$0.17
Somberwald Alpha

Somberwald Alpha

Creature — Wolf (3/2)

Whenever a creature you control becomes blocked, it gets +1/+1 until end of turn.
: Target creature you control gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)

4.3 /10
$0.15
Starlight Spectacular

Starlight Spectacular

Enchantment

Parade! — At the beginning of combat on your turn, choose creatures you control one at a time until each creature you control has been chosen. Each of those creatures gets +1/+1 until end of turn for each creature chosen before it. (Places everyone! The first creature in line gets +0/+0.)

7.1 /10
$0.39
Thassas Emissary

Thassa's Emissary

Enchantment Creature — Crab (3/3)

Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Whenever Thassa's Emissary or enchanted creature deals combat damage to a player, draw a card.
Enchanted creature gets +3/+3.

5.6 /10
$0.07
Trouble in Pairs

Trouble in Pairs

Enchantment

If an opponent would begin an extra turn, that player skips that turn instead.
Whenever an opponent attacks you with two or more creatures, draws their second card each turn, or casts their second spell each turn, you draw a card.

8.8 /10
~$26
Vassals Duty

Vassal's Duty

Enchantment

: The next 1 damage that would be dealt to target legendary creature you control this turn is dealt to you instead.

1.3 /10
$0.25
Birth of the Imperium

Birth of the Imperium

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create a 2/2 white Astartes Warrior creature token with vigilance for each opponent you have.
II — Each opponent sacrifices a creature.
III — Draw two cards for each opponent who controls fewer creatures than you.

8.1 /10
$0.65
Dire Undercurrents

Dire Undercurrents

Enchantment

Whenever a blue creature enters the battlefield under your control, you may have target player draw a card.
Whenever a black creature enters the battlefield under your control, you may have target player discard a card.

6.4 /10
~$10
Dramatic Finale

Dramatic Finale

Enchantment

Creature tokens you control get +1/+1.
Whenever one or more nontoken creatures you control die, create a 2/1 white and black Inkling creature token with flying. This ability triggers only once each turn.

6.7 /10
$0.12
Glory of Warfare

Glory of Warfare

Enchantment

As long as it's your turn, creatures you control get +2/+0.
As long as it's not your turn, creatures you control get +0/+2.

5.8 /10
$0.57
Martyrs Tomb

Martyrs' Tomb

Enchantment

Pay 2 life: Prevent the next 1 damage that would be dealt to target creature this turn.

0.8 /10
$0.14
Nahiris Resolve

Nahiri's Resolve

Enchantment

Creatures you control get +1/+0 and have haste.
At the beginning of your end step, exile any number of nontoken artifacts and/or creatures you control. Return those cards to the battlefield under their owner's control at the beginning of your next upkeep.

7.8 /10
--
Natural Emergence

Natural Emergence

Enchantment

When Natural Emergence enters the battlefield, return a red or green enchantment you control to its owner's hand.
Lands you control are 2/2 creatures with first strike. They're still lands.

2.1 /10
$0.31
Necromancers Covenant

Necromancer's Covenant

Enchantment

When Necromancer's Covenant enters the battlefield, exile all creature cards from target player's graveyard, then create a 2/2 black Zombie creature token for each card exiled this way.
Zombies you control have lifelink.

6 /10
$0.44
Rampage of the Valkyries

Rampage of the Valkyries

Enchantment

When Rampage of the Valkyries enters the battlefield, create a 4/4 white Angel creature token with flying and vigilance.
Whenever an Angel you control dies, each other player sacrifices a creature.

7.1 /10
$0.91
Song of Creation

Song of Creation

Enchantment

You may play an additional land on each of your turns.
Whenever you cast a spell, draw two cards.
At the beginning of your end step, discard your hand.

6.9 /10
$0.19
SpiritSisters Call

Spirit-Sister's Call

Enchantment

At the beginning of your end step, choose target permanent card in your graveyard. You may sacrifice a permanent that shares a card type with the chosen card. If you do, return the chosen card from your graveyard to the battlefield and it gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else."

5.9 /10
$0.19
The First Tyrannic War

The First Tyrannic War

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — You may put a creature card from your hand onto the battlefield. If its mana cost contains , it enters the battlefield with a number of +1/+1 counters on it equal to the number of lands you control.
II, III — Double the number of each kind of counter on target creature you control.

7.4 /10
$0.15
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