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Cards similar to Anthroplasm (400)

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Zndrsplt Eye of Wisdom

Zndrsplt, Eye of Wisdom

Legendary Creature — Homunculus (1/4)

Partner with Okaun, Eye of Chaos (When this creature enters the battlefield, target player may put Okaun into their hand from their library, then shuffle.)
At the beginning of combat on your turn, flip a coin until you lose a flip.
Whenever a player wins a coin flip, draw a card.

6.5 /10
$1.82
Academy Researchers

Academy Researchers

Creature — Human Wizard (2/2)

When Academy Researchers enters the battlefield, you may put an Aura card from your hand onto the battlefield attached to Academy Researchers.

2.4 /10
$0.28
Amphin Mutineer

Amphin Mutineer

Creature — Salamander Pirate (3/3)

When Amphin Mutineer enters the battlefield, exile up to one target non-Salamander creature. That creature's controller creates a 4/3 blue Salamander Warrior creature token.
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

9.2 /10
$0.06
Archaeomancer

Archaeomancer

Creature — Human Wizard (1/2)

When Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand.

9.8 /10
$0.25
Archaeomender

Archaeomender

Creature — Human Wizard (2/3)

When Archaeomender enters the battlefield, return target artifact card from your graveyard to your hand.

5.6 /10
$0.08
Arixmethes Slumbering Isle

Arixmethes, Slumbering Isle

Legendary Creature — Kraken (12/12)

Arixmethes, Slumbering Isle enters the battlefield tapped with five slumber counters on it.
As long as Arixmethes has a slumber counter on it, it's a land. (It's not a creature.)
Whenever you cast a spell, you may remove a slumber counter from Arixmethes.
: Add .

9.1 /10
$1.43
Barrin Tolarian Archmage

Barrin, Tolarian Archmage

Legendary Creature — Human Wizard (2/2)

When Barrin, Tolarian Archmage enters the battlefield, return up to one other target creature or planeswalker to its owner's hand.
At the beginning of your end step, if a permanent was put into your hand from the battlefield this turn, draw a card.

7.7 /10
$0.15
Berg Strider

Berg Strider

Snow Creature — Giant Wizard (4/4)

When Berg Strider enters the battlefield, tap target artifact or creature an opponent controls. If was spent to cast this spell, that permanent doesn't untap during its controller's next untap step. ( is mana from a snow source.)

5.3 /10
$0.04
Chillerpillar

Chillerpillar

Snow Creature — Insect (3/3)

: Monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous. can be paid with one mana from a snow source.)
As long as Chillerpillar is monstrous, it has flying.

4.4 /10
$0.06
Chipper Chopper

Chipper Chopper

Artifact Creature — Cyborg Rigger (1/1)

Flying
When Chipper Chopper enters the battlefield, you may sacrifice another artifact. If you do, put two +1/+1 counters on Chipper Chopper and it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

10 /10
$0.07
Clocknapper

Clocknapper

Creature — Human Spy (2/2)

When Clocknapper enters the battlefield, choose beginning phase, precombat main phase, combat phase, postcombat main phase, or ending phase. Steal that phase from target player during their next turn. (That phase occurs as though it's your turn instead.)

10 /10
$0.24
CrowdControl Warden

Crowd-Control Warden

Creature — Centaur Soldier (4/4)

As Crowd-Control Warden enters the battlefield or is turned face up, put X +1/+1 counters on it, where X is the number of other creatures you control.
Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)

2.2 /10
$0.02
Defective Detective

Defective Detective

Creature — Human Spy (2/1)

Defective Detective can't be blocked.
When Defective Detective enters the battlefield, a person outside the game looks at target opponent's hand and chooses a card from it. That player reveals that card.

10 /10
$0.03
Diminisher Witch

Diminisher Witch

Creature — Human Warlock (3/2)

Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
When Diminisher Witch enters the battlefield, if it was bargained, create a Cursed Role token attached to target creature an opponent controls. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.)

1.8 /10
$0.01
Double Header

Double Header

Creature — Drake (2/3)

Flying
When Double Header enters the battlefield, you may return target permanent with a two-word name to its owner's hand.

10 /10
$0.11
Eon Frolicker

Eon Frolicker

Creature — Elemental Otter (5/5)

Flying
When Eon Frolicker enters the battlefield, if you cast it, target opponent takes an extra turn after this one. Until your next turn, you and planeswalkers you control gain protection from that player. (You and planeswalkers you control can't be targeted, dealt damage, or enchanted by anything controlled by that player.)

4.9 /10
$0.15
Eternal Skylord

Eternal Skylord

Creature — Zombie Wizard (3/3)

When Eternal Skylord enters the battlefield, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Zombie tokens you control have flying.

8.6 /10
$0.10
Experimental Aviator

Experimental Aviator

Creature — Human Artificer (0/3)

Flying
When Experimental Aviator enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying.

3.8 /10
$0.05
Faerie Artisans

Faerie Artisans

Creature — Faerie Artificer (2/2)

Flying
Whenever a nontoken creature enters the battlefield under an opponent's control, create a token that's a copy of that creature except it's an artifact in addition to its other types. Then exile all other tokens created with Faerie Artisans.

8.3 /10
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Faerie Mechanist

Faerie Mechanist

Artifact Creature — Faerie Artificer (2/2)

Flying
When Faerie Mechanist enters the battlefield, look at the top three cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

4.4 /10
$0.11
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