Creature — Vedalken Wizard (2/2)
When Crystal Seer enters the battlefield, look at the top four cards of your library, then put them back in any order.
: Return Crystal Seer to its owner's hand.
Creature — Human Wizard (3/2)
Kicker (You may pay an additional as you cast this spell.)
When Cunning Geysermage enters the battlefield, if it was kicked, return up to one other target creature to its owner's hand.
Creature — Turtle Rogue (4/4)
Flash
Daring Thunder-Thief enters the battlefield tapped.
Creature — Human Pirate (2/2)
When Deadeye Quartermaster enters the battlefield, you may search your library for an Equipment or Vehicle card, reveal it, put it into your hand, then shuffle.
Creature — Human Pirate (3/2)
Raid — When Deadeye Rig-Hauler enters the battlefield, if you attacked this turn, you may return target creature to its owner's hand.
Creature — Phyrexian Cleric (1/4)
Flash (You may cast this spell any time you could cast an instant.)
When Deceiver Exarch enters the battlefield, choose one —
• Untap target permanent you control.
• Tap target permanent an opponent controls.
Creature — Fish (3/3)
When Deepglow Skate enters the battlefield, double the number of each kind of counter on any number of target permanents.
Creature — Faerie Rogue (2/2)
Flash
Flying
When Dewdrop Spy enters the battlefield, look at the top card of target player's library.
Creature — Spirit Cleric (3/2)
When Didact Echo enters the battlefield, draw a card.
Descend 4 — Didact Echo has flying as long as there are four or more permanent cards in your graveyard.
Creature — Vedalken Artificer (3/2)
When Dispersal Technician enters the battlefield, you may return target artifact to its owner's hand.
Creature — Cat Beast (3/2)
When Displacer Beast enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.)
Displacement — : Return Displacer Beast to its owner's hand.
Creature — Zombie (3/5)
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When Diver Skaab exploits a creature, target creature's owner puts it on the top or bottom of their library.
Creature — Djinn (3/3)
Flying
When Djinni Windseer enters the battlefield, roll a d20.
1—9 | Scry 1.
10—19 | Scry 2.
20 | Scry 3.
Creature — Jellyfish (5/5)
Flying
Dormant Gomazoa enters the battlefield tapped.
Dormant Gomazoa doesn't untap during your untap step.
Whenever you become the target of a spell, you may untap Dormant Gomazoa.
Creature — Dragon Turtle (3/5)
Flash
Drag Below — When Dragon Turtle enters the battlefield, tap it and up to one target creature an opponent controls. They don't untap during their controllers' next untap steps.
Creature — Zombie Rogue (3/2)
When Draugr Thought-Thief enters the battlefield, look at the top card of target player's library. You may put that card into their graveyard.
Creature — Faerie Rogue (2/1)
Flying
When Dream Thief enters the battlefield, draw a card if you've cast another blue spell this turn.
Creature — Zombie Horror (3/6)
When Drownyard Amalgam enters the battlefield, target player mills three cards. (They put the top three cards of their library into their graveyard.)
: Drownyard Amalgam can't be blocked this turn.
Creature — Zombie (1/1)
When Drunau Corpse Trawler enters the battlefield, create a 2/2 black Zombie creature token.
: Target Zombie gains deathtouch until end of turn.
Creature — Spirit (3/3)
Flying
When Dungeon Geists enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Dungeon Geists.
© 2024 MTG Assist • DiabolicTutor.com • LorcanaBorn.com • Terms of Use / Privacy Policy • Contact MTG Assist •
Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.