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Cards similar to Aphetto Alchemist (400)

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Information Dealer

Information Dealer

Creature — Human Wizard (1/1)

: Look at the top X cards of your library, where X is the number of Wizards on the battlefield, then put them back in any order.

4.9 /10
$0.15
Jaces Sentinel

Jace's Sentinel

Creature — Merfolk Warrior (1/3)

As long as you control a Jace planeswalker, Jace's Sentinel gets +1/+0 and can't be blocked.

2.4 /10
$0.17
Jacob Hauken Inspector  Haukens Insight

Jacob Hauken, Inspector // Hauken's Insight

Legendary Creature — Human Advisor // Legendary Enchantment (0/2)

: Draw a card, then exile a card from your hand face down. You may look at that card for as long as it remains exiled. You may pay . If you do, transform Jacob Hauken, Inspector.

Hauken's Insight

At the beginning of your upkeep, exile the top card of your library face down. You may look at that card for as long as it remains exiled.
Once during each of your turns, you may play a land or cast a spell from among the cards exiled with this permanent without paying its mana cost.

7.4 /10
$0.29
Jaded Analyst

Jaded Analyst

Creature — Human Detective (3/2)

Defender
Whenever you draw your second card each turn, Jaded Analyst loses defender and gains vigilance until end of turn.

0.9 /10
$0.02
Janjeet Sentry

Janjeet Sentry

Creature — Vedalken Soldier (2/3)

When Janjeet Sentry enters the battlefield, you get (two energy counters).
, Pay : You may tap or untap target artifact or creature.

4.4 /10
$0.08
Jhessian Lookout

Jhessian Lookout

Creature — Human Scout (2/1)

0.1 /10
$0.15
Kami of the Crescent Moon

Kami of the Crescent Moon

Legendary Creature — Spirit (1/3)

At the beginning of each player's draw step, that player draws an additional card.

9.4 /10
$2.95
Karfell Harbinger

Karfell Harbinger

Creature — Zombie Wizard (1/3)

: Add . Spend this mana only to foretell a card from your hand or cast an instant or sorcery spell.

5.9 /10
$0.01
Kitesail Corsair

Kitesail Corsair

Creature — Human Pirate (2/1)

Kitesail Corsair has flying as long as it's attacking.

5.6 /10
$0.03
Krovikan Mist

Krovikan Mist

Creature — Illusion (0/0)

Flying
Krovikan Mist's power and toughness are each equal to the number of Illusions on the battlefield.

6.1 /10
$0.22
Lighthouse Chronologist

Lighthouse Chronologist

Creature — Human Wizard (1/3)

Level up (: Put a level counter on this. Level up only as a sorcery.)
LEVEL 4-6
2/4
LEVEL 7+
3/5
At the beginning of each end step, if it's not your turn, take an extra turn after this one.

6.5 /10
~$12
Lord of Atlantis

Lord of Atlantis

Creature — Merfolk (2/2)

Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)

8.3 /10
~$16
Lore Broker

Lore Broker

Creature — Human Rogue (1/2)

: Each player draws a card, then discards a card.

6.3 /10
$0.31
Ludevics Test Subject  Ludevics Abomination

Ludevic's Test Subject // Ludevic's Abomination

Creature — Lizard Egg // Creature — Lizard Horror (0/3)

Defender
: Put a hatchling counter on Ludevic's Test Subject. Then if there are five or more hatchling counters on it, remove all of them and transform it.

Ludevic's Abomination

Trample

5.3 /10
$0.41
Lumengrid Warden

Lumengrid Warden

Creature — Human Wizard (1/3)

0.2 /10
$0.16
Magus of the Bazaar

Magus of the Bazaar

Creature — Human Wizard (0/1)

: Draw two cards, then discard three cards.

6.3 /10
$0.27
Malcators Watcher

Malcator's Watcher

Artifact Creature — Phyrexian Drone (1/1)

Flying, vigilance
When Malcator's Watcher dies, draw a card.

5.9 /10
$0.03
Malcolm Alluring Scoundrel

Malcolm, Alluring Scoundrel

Legendary Creature — Siren Pirate (2/1)

Flash
Flying
Whenever Malcolm, Alluring Scoundrel deals combat damage to a player, put a chorus counter on it. Draw a card, then discard a card. If there are four or more chorus counters on Malcolm, you may cast the discarded card without paying its mana cost.

8.3 /10
$0.36
Manic Scribe

Manic Scribe

Creature — Human Wizard (0/3)

When Manic Scribe enters the battlefield, each opponent mills three cards.
Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, that player mills three cards.

7.3 /10
--
Maritime Guard

Maritime Guard

Creature — Merfolk Soldier (1/3)

0.7 /10
$0.02
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