Creature — Bird Rebel Soldier (2/3)
Flying
Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Aven Riftwatcher enters or leaves the battlefield, you gain 2 life.
Creature — Spirit (2/1)
Azorius Herald can't be blocked.
When Azorius Herald enters the battlefield, you gain 4 life.
When Azorius Herald enters the battlefield, sacrifice it unless was spent to cast it.
Creature — Griffin (2/3)
Flying
When Courier Griffin enters the battlefield, you gain 2 life.
Creature — Angel (3/2)
Flying
When Dawning Angel enters the battlefield, you gain 4 life.
Creature — Ox Angel (2/2)
Flash
Flying
When Holy Cow enters the battlefield, you gain 2 life and scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Creature — Vampire Cleric (3/2)
When Inspiring Cleric enters the battlefield, you gain 4 life.
Creature — Angel Cleric (2/1)
Flying
When Inspiring Overseer enters the battlefield, you gain 1 life and draw a card.
Battle — Siege // Creature — Angel (0/0)
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When Invasion of Dominaria enters the battlefield, you gain 4 life and draw a card.
Serra Faithkeeper
Flying, vigilance
Creature — Cat Knight (2/2)
Flying
When Kemba's Skyguard enters the battlefield, you gain 2 life.
Creature — Angel (2/4)
Multikicker (You may pay an additional any number of times as you cast this spell.)
Flying
When Lightkeeper of Emeria enters the battlefield, you gain 2 life for each time it was kicked.
Creature — Human Knight (2/1)
Flying
When Mesa Cavalier enters the battlefield, you gain 2 life.
Creature — Dwarf Cleric (2/1)
When Priest of Ancient Lore enters the battlefield, you gain 1 life and draw a card.
Creature — Angel Cleric (3/4)
Flying
When Shepherd of Heroes enters the battlefield, you gain 2 life for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Creature — Human Soldier (2/2)
When Shu Grain Caravan enters the battlefield, you gain 2 life.
Creature — Human Soldier (2/4)
When Shu Soldier-Farmers enters the battlefield, you gain 4 life.
Creature — Human Soldier (3/4)
When Staunch Defenders enters the battlefield, you gain 4 life.
Creature — Human Cleric (1/4)
When Teroh's Faithful enters the battlefield, you gain 4 life.
Creature — Human Cleric (2/3)
When Tireless Missionaries enters the battlefield, you gain 3 life.
Creature — Human Monk Cleric (2/2)
When Venerable Monk enters the battlefield, you gain 2 life.
Creature — Elf Fox Knight (2/2)
Flash
When Werefox Bodyguard enters the battlefield, exile up to one other target non-Fox creature until Werefox Bodyguard leaves the battlefield.
, Sacrifice Werefox Bodyguard: You gain 2 life.
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