Creature — Dog (1/1)
First strike
, , Sacrifice Encampment Keeper: Creatures you control get +2/+2 until end of turn.
Creature — Human Soldier (1/1)
, : Creatures you control get +1/+1 until end of turn. This ability costs less to activate if you control a legendary creature.
Creature — Human Cleric (1/1)
Protection from Goblins
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Creature — Cat (1/1)
Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)
When Forum Familiar is turned face up, return another target permanent you control to its owner's hand and put a +1/+1 counter on Forum Familiar.
Creature — Human Soldier (1/1)
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Frontline Strategist is turned face up, prevent all combat damage non-Soldier creatures would deal this turn.
Creature — Bird (2/2)
Flying
When Glint Hawk enters the battlefield, sacrifice it unless you return an artifact you control to its owner's hand.
Creature — Kithkin Rogue (1/1)
Goldmeadow Dodger can't be blocked by creatures with power 4 or greater.
Creature — Human Cleric (1/1)
, Sacrifice Haazda Exonerator: Destroy target Aura.
Creature — Human Soldier (1/1)
: Honor Guard gets +0/+1 until end of turn.
Artifact Creature — Fox Pilot (2/1)
Hotshot Mechanic crews Vehicles as though its power were 2 greater.
Creature — Human Soldier (1/1)
Icatian Javelineers enters the battlefield with a javelin counter on it.
, Remove a javelin counter from Icatian Javelineers: It deals 1 damage to any target.
Creature — Human Cleric (1/1)
: Target creature gets +1/+1 until end of turn.
Creature — Human Knight (1/1)
Imperial Lancer has double strike as long as you control a Dinosaur.
Creature — Human Soldier (1/1)
: Target attacking creature gets +1/+1 until end of turn.
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