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Cards similar to Apothecary Initiate (400)

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Digsite Engineer

Digsite Engineer

Creature — Dwarf Artificer (3/3)

Whenever you cast an artifact spell, you may pay . If you do, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."

9 /10
$0.21
Distinguished Conjurer

Distinguished Conjurer

Creature — Human Wizard (1/2)

Whenever another creature enters the battlefield under your control, you gain 1 life.
, : Exile another target creature you control, then return it to the battlefield under its owner's control.

7.9 /10
$0.45
Drannith Healer

Drannith Healer

Creature — Human Cleric (2/2)

Whenever you cycle another card, you gain 1 life.
Cycling (, Discard this card: Draw a card.)

6.2 /10
$0.06
Dromad Purebred

Dromad Purebred

Creature — Camel Beast (1/5)

Whenever Dromad Purebred is dealt damage, you gain 1 life.

0.5 /10
$0.05
Eddytrail Hawk

Eddytrail Hawk

Creature — Bird (1/2)

Flying
When Eddytrail Hawk enters the battlefield, you get (two energy counters).
Whenever Eddytrail Hawk attacks, you may pay . If you do, another target attacking creature gains flying until end of turn.

3.7 /10
$0.06
Essence Warden

Essence Warden

Creature — Elf Shaman (1/1)

Whenever another creature enters the battlefield, you gain 1 life.

9.5 /10
$2.05
Estwald Shieldbasher

Estwald Shieldbasher

Creature — Human Soldier (4/2)

Whenever Estwald Shieldbasher attacks, you may pay . If you do, it gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

3 /10
$0.04
Goblin Vandal

Goblin Vandal

Creature — Goblin Rogue (1/1)

Whenever Goblin Vandal attacks and isn't blocked, you may pay . If you do, destroy target artifact defending player controls and Goblin Vandal assigns no combat damage this turn.

3.4 /10
$0.16
GodFavored General

God-Favored General

Creature — Human Soldier (1/1)

Inspired — Whenever God-Favored General becomes untapped, you may pay . If you do, create two 1/1 white Soldier enchantment creature tokens.

3.9 /10
$0.10
Gryffwing Cavalry

Gryffwing Cavalry

Creature — Human Knight (2/2)

Flying
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)
Whenever Gryffwing Cavalry attacks, you may pay . If you do, target attacking creature without flying gains flying until end of turn.

3.4 /10
$0.04
Healer of the Pride

Healer of the Pride

Creature — Cat Cleric (2/3)

Whenever another creature enters the battlefield under your control, you gain 2 life.

6.8 /10
$0.20
Herald of Faith

Herald of Faith

Creature — Angel (4/3)

Flying
Whenever Herald of Faith attacks, you gain 2 life.

3.5 /10
$0.06
Hero of Leina Tower

Hero of Leina Tower

Creature — Human Warrior (1/1)

Heroic — Whenever you cast a spell that targets Hero of Leina Tower, you may pay . If you do, put X +1/+1 counters on Hero of Leina Tower.

2.3 /10
$0.15
Impassioned Orator

Impassioned Orator

Creature — Human Cleric (2/2)

Whenever another creature enters the battlefield under your control, you gain 1 life.

8.3 /10
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Imperial Ceratops

Imperial Ceratops

Creature — Dinosaur (3/5)

Enrage — Whenever Imperial Ceratops is dealt damage, you gain 2 life.

4.6 /10
$0.13
Inspiring Commander

Inspiring Commander

Creature — Human Soldier (1/4)

Whenever another creature with power 2 or less enters the battlefield under your control, you gain 1 life and draw a card.

10 /10
--
Jaddi Offshoot

Jaddi Offshoot

Creature — Plant (0/3)

Defender
Landfall — Whenever a land enters the battlefield under your control, you gain 1 life.

8.1 /10
$0.17
Jasmine Seer

Jasmine Seer

Creature — Human Wizard (1/1)

, : Reveal any number of white cards in your hand. You gain 2 life for each card revealed this way.

0.4 /10
$0.14
Kingpins Pet

Kingpin's Pet

Creature — Thrull (2/2)

Flying
Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)

5.1 /10
$0.12
Kiyomaro First to Stand

Kiyomaro, First to Stand

Legendary Creature — Spirit (0/0)

Kiyomaro, First to Stand's power and toughness are each equal to the number of cards in your hand.
As long as you have four or more cards in hand, Kiyomaro has vigilance.
Whenever Kiyomaro deals damage, if you have seven or more cards in hand, you gain 7 life.

3.3 /10
$0.42
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