Creature — Human Knight (1/1)
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
: Kjeldoran Knight gets +1/+0 until end of turn.
: Kjeldoran Knight gets +0/+2 until end of turn.
Creature — Human Samurai (1/2)
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
As long as you control a legendary Samurai, Konda's Hatamoto gets +1/+2 and has vigilance. (Attacking doesn't cause this creature to tap.)
Creature — Kor Warrior (1/1)
Double strike
Equipped Warriors you control have double strike.
Creature — Kor Soldier Ally (3/2)
: Kor Sky Climber gains flying until end of turn.
Creature — Cat Warrior (3/1)
Flash
When Kutzil's Flanker enters the battlefield, choose one —
• Put a +1/+1 counter on Kutzil's Flanker for each creature that left the battlefield under your control this turn.
• You gain 2 life and scry 2.
• Exile target player's graveyard.
Legendary Creature — Human Knight (2/2)
Double strike
Creatures you control with first strike have double strike.
Creature — Cat Wizard (2/3)
: Target creature gets +1/+1 until end of turn.
Whenever you cast a spell, you may untap Leonin Battlemage.
Creature — Cat Cleric (2/2)
Magecraft — Whenever you cast or copy an instant or sorcery spell, creatures you control get +1/+1 until end of turn.
Legendary Artifact Creature — Artificer (3/3)
Vigilance
At the beginning of your end step, untap each other artifact creature you control.
, : Create a 5/5 colorless Vehicle artifact token named Zeppelin with flying and crew 3. (It has "Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.")
Creature — Hippogriff (2/2)
Flash
Flying
When Loyal Gryff enters the battlefield, you may return another creature you control to its owner's hand.
Creature — Unicorn (3/4)
Vigilance
Lieutenant — At the beginning of combat on your turn, if you control your commander, prevent all combat damage that would be dealt to creatures you control this turn. Other creatures you control gain vigilance until end of turn.
Creature — Human Monk (2/2)
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Master of Pearls is turned face up, creatures you control get +2/+2 until end of turn.
Creature — Bird (2/2)
Stand up, Flap your arms, Cluck like a chicken: Mesa Chicken gains flying until end of turn.
Creature — Shapeshifter (1/1)
Changeling (This card is every creature type.)
: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types.
Host Creature — Horse (2/3)
When this creature enters the battlefield, you may exile target non-Horse creature you control that wasn't put onto the battlefield with this ability this turn, then return it to the battlefield under its owner's control.
Creature — Minotaur Soldier (3/1)
Battalion — Whenever Ordruun Veteran and at least two other creatures attack, Ordruun Veteran gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
Creature — Human Soldier (2/2)
When Palace Jailer enters the battlefield, you become the monarch.
When Palace Jailer enters the battlefield, exile target creature an opponent controls until an opponent becomes the monarch.
Creature — Fungus (2/4)
At the beginning of your upkeep, put a spore counter on Pallid Mycoderm.
Remove three spore counters from Pallid Mycoderm: Create a 1/1 green Saproling creature token.
Sacrifice a Saproling: Each creature you control that's a Fungus or a Saproling gets +1/+1 until end of turn.
Legendary Creature — Human Advisor (1/2)
: Target creature gets +0/+2 until end of turn. Activate only during your turn, before attackers are declared.
Creature — Human Soldier (3/2)
Whenever Perimeter Sergeant attacks, other Humans you control get +1/+0 until end of turn.
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