Creature — Snake (1/1)
Whenever Nafs Asp deals damage to a player, that player loses 1 life at the beginning of their next draw step unless they pay before that draw step.
Creature — Elf Warrior (1/2)
Deathtouch
Revolt — Narnam Renegade enters the battlefield with a +1/+1 counter on it if a permanent you controlled left the battlefield this turn.
Creature — Human Druid (0/1)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
: Add , , or .
Creature — Human Druid (0/3)
, , Sacrifice Oashra Cultivator: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Creature — Ooze (0/0)
Trample
Ochre Jelly enters the battlefield with X +1/+1 counters on it.
Split — When Ochre Jelly dies, if it had two or more +1/+1 counters on it, create a token that's a copy of it at the beginning of the next end step. The token enters the battlefield with half that many +1/+1 counters on it, rounded down.
Creature — Dryad (3/3)
When Old-Growth Dryads enters the battlefield, each opponent may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
Legendary Creature — Human Artificer (1/2)
, : Create a 1/1 colorless Servo artifact creature token.
, : Create an X/X colorless Construct artifact creature token, where X is the number of creatures you control.
Creature — Elf Warrior (1/1)
Whenever another creature you control enters the battlefield or dies, if that creature's power is greater than Pelt Collector's, put a +1/+1 counter on Pelt Collector.
As long as Pelt Collector has three or more +1/+1 counters on it, it has trample.
Creature — Spirit (1/3)
Whenever Permeating Mass deals combat damage to a creature, that creature becomes a copy of Permeating Mass.
Creature — Plant Wall (0/3)
Defender (This creature can't attack.)
, , Sacrifice a creature with defender: Draw a card.
Creature — Cat (2/2)
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Creature — Hydra (0/0)
Protean Hydra enters the battlefield with X +1/+1 counters on it.
If damage would be dealt to Protean Hydra, prevent that damage and remove that many +1/+1 counters from it.
Whenever a +1/+1 counter is removed from Protean Hydra, put two +1/+1 counters on it at the beginning of the next end step.
Creature — Human Shaman (1/1)
, Sacrifice Renowned Weaver: Create a 1/3 green Spider enchantment creature token with reach. (It can block creatures with flying.)
Creature — Ooze (0/0)
You may have S.N.O.T. enter the battlefield stuck to another creature named S.N.O.T. If you do, all those creatures form a single creature.
S.N.O.T.'s power and toughness are each equal to the square of the number of cards named S.N.O.T. stuck together to form it. (One is a 1/1, two are a 4/4, three are a 9/9, and four are a 16/16. If you manage to get -1 S.N.O.T.s stuck together, it's a 1/1.)
Creature — Horse (1/1)
Whenever Sacred Prey becomes blocked, you gain 1 life.
Creature — Snake Shaman Scout (1/1)
: You may put a land card from your hand onto the battlefield.
Creature — Elf Archer (1/2)
: Scattershot Archer deals 1 damage to each creature with flying.
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