Sorcery
As an additional cost to cast this spell, discard a card.
Draw two cards.
Sorcery
As an additional cost to cast this spell, discard a card.
Draw two cards.
Sorcery
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Sorcery
Exile the top three cards of your library. Until end of turn, you may play cards exiled this way. (If you cast a spell this way, you still pay its costs. You can play a land this way only if you have an available land play remaining.)
Sorcery
Blightning deals 3 damage to target player or planeswalker. That player or that planeswalker's controller discards two cards.
Sorcery
Up to three target creatures can't block this turn. Destroy any of them that are Walls.
Sorcery
Roll three six-sided dice. For each different result, create a 1/1 white Clown Robot artifact creature token.
Sorcery
Choose one or more —
• Clan Defiance deals X damage to target creature with flying.
• Clan Defiance deals X damage to target creature without flying.
• Clan Defiance deals X damage to target player or planeswalker.
Sorcery
Up to three target creatures can't block this turn. Goad them. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Sorcery
Choose one or both —
• Deafening Clarion deals 3 damage to each creature.
• Creatures you control gain lifelink until end of turn.
Sorcery
Exile the top three cards of your library. You may play those cards until end of turn. Put four time counters on each of those cards that has suspend.
Suspend 4—
Sorcery
Choose one —
• Energy Bolt deals X damage to target player or planeswalker.
• Target player gains X life.
Sorcery
Destroy up to one target artifact. Put a +1/+1 counter on up to one target creature.
Sorcery
Destroy up to three target artifacts. Conjure a duplicate of each nontoken artifact destroyed this way into your hand. The duplicates perpetually gain "You may pay rather than pay this spell's mana cost" and "At the beginning of your end step, sacrifice this artifact."
Sorcery
Flip a coin. If you win the flip, you gain 1 life and target opponent loses 1 life, and you decide whether to flip again. If you lose the flip, you lose 1 life and that opponent gains 1 life, and that player decides whether to flip again. Double the life stakes with each flip.
Sorcery
Target opponent gains control of target permanent you control.
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