Creature — Archon (4/5)
Flying
Non-Archon creatures have base power and toughness 3/3.
When Harmonious Archon enters the battlefield, create two 1/1 white Human creature tokens.
Creature — Cat Beast (6/6)
Flying
When Herald of the Forgotten enters the battlefield, if you cast it, return any number of target permanent cards with cycling abilities from your graveyard to the battlefield.
Creature — Giant (3/4)
When Ivory Giant enters the battlefield, tap all nonwhite creatures.
Suspend 5— (Rather than cast this card from your hand, you may pay and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
Creature — Goat Beast (4/6)
When Landscaper Colos enters the battlefield, put target card from an opponent's graveyard on the bottom of their library.
Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Legendary Creature — Angel (5/5)
Flying
When Linvala, the Preserver enters the battlefield, if an opponent has more life than you, you gain 5 life.
When Linvala enters the battlefield, if an opponent controls more creatures than you, create a 3/3 white Angel creature token with flying.
Legendary Creature — Spirit (4/6)
Myojin of Blooming Dawn enters the battlefield with an indestructible counter on it if you cast it from your hand.
Remove an indestructible counter from Myojin of Blooming Dawn: Create a 1/1 colorless Spirit creature token for each permanent you control.
Legendary Creature — Spirit (4/6)
Myojin of Cleansing Fire enters the battlefield with a divinity counter on it if you cast it from your hand.
Myojin of Cleansing Fire has indestructible as long as it has a divinity counter on it.
Remove a divinity counter from Myojin of Cleansing Fire: Destroy all other creatures.
Creature — Giant (5/6)
When Quarry Colossus enters the battlefield, put target creature into its owner's library just beneath the top X cards of that library, where X is the number of Plains you control.
Creature — Angel Soldier (5/5)
Flying
Sanctuary Warden enters the battlefield with two shield counters on it.
Whenever Sanctuary Warden enters the battlefield or attacks, you may remove a counter from a creature or planeswalker you control. If you do, draw a card and create a 1/1 green and white Citizen creature token.
Creature — Giant Soldier (4/6)
Vigilance (Attacking doesn't cause this creature to tap.)
At the beginning of combat on each opponent's turn, tap target creature that player controls.
Creature — Angel Warrior (3/3)
Flying
When Shepherd of the Cosmos enters the battlefield, return target permanent card with mana value 2 or less from your graveyard to the battlefield.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Creature — Angel (4/3)
Flying
When Subjugator Angel enters the battlefield, tap all creatures your opponents control.
Creature — Giant (6/6)
Vigilance
Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
Creature — Angel (4/5)
Flying
When Sunblast Angel enters the battlefield, destroy all tapped creatures.
Creature — Angel Performer (4/4)
Flying, vigilance
When Sword-Swallowing Seraph enters the battlefield, you may put a name sticker on a nonland permanent you own.
, : Put a +1/+1 counter on another target creature with a name sticker on it. Activate only as a sorcery.
Creature — Dinosaur Avatar (7/7)
When Wakening Sun's Avatar enters the battlefield, if you cast it from your hand, destroy all non-Dinosaur creatures.
Creature — Dragon (4/4)
Flying
Cold Breath — When White Dragon enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
Creature — Angel (4/4)
Flying
When Wispweaver Angel enters the battlefield, you may exile another target creature you control, then return that card to the battlefield under its owner's control.
Snow Creature — Angel (4/5)
Flying, vigilance
: When target creature other than Adarkar Valkyrie dies this turn, return that card to the battlefield under your control.
Legendary Creature — Angel (6/6)
Flying, first strike, vigilance, trample
At the beginning of each combat, until end of turn, each other creature you control gets +1/+1 if it has flying, +1/+1 if it has first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, vigilance, and partner.
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