Artifact Creature — Construct (4/4)
Flying
Other artifact creatures you control have flying.
When Cyberdrive Awakener enters the battlefield, until end of turn, each noncreature artifact you control becomes an artifact creature with base power and toughness 4/4.
Creature — Elemental (3/5)
Flying
Multicolored creatures you control have flying.
Creature — Human Artificer (4/4)
Artifact creatures you control have flying.
At the beginning of combat on your turn, you may have target noncreature artifact you control become a 0/0 artifact creature. If you do, put four +1/+1 counters on it.
Enchantment — Saga // Enchantment Creature — Spirit (0/0)
(As this Saga enters and after your draw step, add a lore counter.)
I — Creatures you don't control get -2/-0 until your next turn.
II — If you have one or fewer cards in hand, draw four cards. Otherwise, scry 2, then draw two cards.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Vision of the Unspeakable
Flying, trample
Vision of the Unspeakable gets +1/+1 for each card in your hand.
Legendary Creature — Phyrexian Praetor // Enchantment — Saga (5/5)
Ward
Whenever you cast a noncreature spell with mana value 3 or greater, draw a card.
: Exile Jin-Gitaxias, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if you have seven or more cards in hand.
The Great Synthesis
(As this Saga enters and after your draw step, add a lore counter.)
I — Draw cards equal to the number of cards in your hand. You have no maximum hand size for as long as you control The Great Synthesis.
II — Return all non-Phyrexian creatures to their owners' hands.
III — You may cast any number of spells from your hand without paying their mana costs. Exile The Great Synthesis, then return it to the battlefield (front face up).
Creature — Merfolk Wizard Ally (2/3)
Whenever Seascape Aerialist or another Ally enters the battlefield under your control, you may have Ally creatures you control gain flying until end of turn.
Enchantment Creature — Gorgon (2/3)
Creatures you control have deathtouch.
Creatures your opponents control lose deathtouch and can't have or gain deathtouch.
Enchantment Creature — Serpent (6/6)
Krakens, Leviathans, Octopuses, and Serpents you control can't be blocked except by Krakens, Leviathans, Octopuses, and Serpents.
Creature — Spirit // Enchantment — Aura (1/3)
Flying
When Soul Seizer deals combat damage to a player, you may transform it. If you do, attach it to target creature that player controls.
Ghastly Haunting
Enchant creature
You control enchanted creature.
Enchantment Creature — Nymph (4/4)
Constellation — Whenever Whitewater Naiads or another enchantment enters the battlefield under your control, target creature can't be blocked this turn.
Creature — Merfolk Wizard (3/3)
Flying
: Creatures you control gain flying until end of turn.
Creature — Drake (5/5)
Flying
When Nephalia Moondrakes enters the battlefield, target creature gains flying until end of turn.
, Exile Nephalia Moondrakes from your graveyard: Creatures you control gain flying until end of turn.
Enchantment Creature — Chimera (3/3)
Whenever an opponent casts a spell, you may exchange control of Perplexing Chimera and that spell. If you do, you may choose new targets for the spell. (If the spell becomes a permanent, you control that permanent.)
Legendary Enchantment Creature — God (4/7)
Indestructible
As long as your devotion to blue and black is less than seven, Phenax isn't a creature.
Creatures you control have ": Target player mills X cards, where X is this creature's toughness."
Enchantment Creature — Elemental (2/6)
Constellation — Whenever Thassa's Devourer or another enchantment enters the battlefield under your control, target player mills two cards.
Legendary Creature — Human Monk // Legendary Enchantment (4/4)
Homura, Human Ascendant can't block.
When Homura dies, return it to the battlefield flipped.
Homura's Essence
Creatures you control get +2/+2 and have flying and ": This creature gets +1/+0 until end of turn."
Legendary Creature — Djinn (4/4)
Flying
: Attacking creatures with flying get +1/+1 until end of turn. ( can be paid with either or .)
Whenever three or more creatures you control with flying attack, each player gains control of a nonland permanent of your choice controlled by the player to their right.
Creature — Whale (8/8)
When Pursued Whale enters the battlefield, each opponent creates a 1/1 red Pirate creature token with "This creature can't block" and "Creatures you control attack each combat if able."
Spells your opponents cast that target Pursued Whale cost more to cast.
Legendary Creature — Human Soldier (4/4)
Creatures you control have horsemanship. (They can't be blocked except by creatures with horsemanship.)
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