Creature — Human Ninja (2/2)
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Ninja of the Deep Hours deals combat damage to a player, you may draw a card.
Creature — Phyrexian Dragon (3/2)
Flying
As long as you control a transformed permanent, Oculus Whelp has "When Oculus Whelp dies, draw a card."
Creature — Squid Illusion (1/2)
Flying
Whenever you draw a card, put a +1/+1 counter on Oneirophage.
Creature — Vedalken Soldier (2/4)
When Opal Lake Gatekeepers enters the battlefield, if you control two or more Gates, you may draw a card.
Creature — Snake (1/3)
Whenever Ophidian attacks and isn't blocked, you may draw a card. If you do, Ophidian assigns no combat damage this turn.
Legendary Creature — Human Alien Shapeshifter (2/2)
When you cast this spell, create a token that's a copy of it, except it isn't legendary.
: Add . Spend this mana only to cast an artifact spell or activate an ability of an artifact.
Paradox — Whenever you cast a spell from anywhere other than your hand, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
Creature — Human Wizard // Creature — Spirit Wizard (3/2)
When Overwhelmed Archivist enters the battlefield, draw a card, then discard a card.
Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
Archive Haunt
Flying
Whenever Archive Haunt attacks, draw a card, then discard a card.
If Archive Haunt would be put into a graveyard from anywhere, exile it instead.
Legendary Creature — Vedalken Artificer (1/4)
Artifacts you control have hexproof.
At the beginning of your upkeep, if you control the artifact with the highest mana value or tied for the highest mana value, draw a card.
Creature — Drake (2/3)
Flying
Cycling (, Discard this card: Draw a card.)
Creature — Shapeshifter Pirate (0/0)
You may have Pirated Copy enter the battlefield as a copy of any creature on the battlefield, except it's a Pirate in addition to its other types and it has "Whenever this creature or another creature with the same name deals combat damage to a player, you draw a card."
Creature — Human Wizard (3/4)
When Pondering Mage enters the battlefield, look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card.
Creature — Human Detective (3/2)
Whenever Projektor Inspector or another Detective enters the battlefield under your control and whenever a Detective you control is turned face up, you may draw a card. If you do, discard a card.
Creature — Human Rogue (0/3)
Flash
When Psionic Snoop enters the battlefield, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Creature — Wall (0/3)
Defender (This creature can't attack.)
Whenever Psychic Membrane blocks, you may draw a card.
Creature — Cephalid Rogue (3/2)
When Psychic Pickpocket enters the battlefield, it connives. When it connives this way, return up to one target nonland permanent to its owner's hand. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Creature — Phyrexian Drake (4/3)
Flying
When Quicksilver Fisher enters the battlefield, draw a card, then discard a card.
Creature — Human Artificer (2/3)
When Quicksmith Spy enters the battlefield, target artifact you control gains ": Draw a card" for as long as you control Quicksmith Spy.
Legendary Creature — Human Wizard (1/1)
Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card. You may draw an additional card if Rayne, Academy Chancellor is enchanted.
Artifact Creature — Moonfolk Wizard (3/3)
Flash
Flying
Whenever an artifact creature you control deals combat damage to a player, draw a card.
Creature — Human Wizard (2/3)
, : Draw a card for each Wizard you control.
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