Creature — Human Knight (2/2)
: Prevent the next 1 damage that would be dealt to any target this turn.
, : Target creature gains vigilance until end of turn.
Creature — Angel (5/5)
Flying (This creature can't be blocked except by creatures with flying or reach.)
Vigilance (Attacking doesn't cause this creature to tap.)
Other creatures you control have vigilance.
Creature — Human Soldier (2/2)
Vigilance; horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Creature — Human Knight (0/0)
Flying, vigilance
Silverwing Squadron's power and toughness are each equal to the number of creatures you control.
Whenever Silverwing Squadron attacks, create a number of 2/2 white Knight creature tokens with vigilance equal to the number of opponents you have.
Creature — Avatar (6/6)
Vigilance
: Creatures you control get +2/+2 and gain first strike and lifelink until end of turn.
, Exile Soul of Theros from your graveyard: Creatures you control get +2/+2 and gain first strike and lifelink until end of turn.
Creature — Spirit Soldier (2/5)
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Spectral Gateguards is paired with another creature, both creatures have vigilance.
Creature — Human Soldier (2/2)
Vigilance
Squad Captain enters the battlefield with a +1/+1 counter on it for each other creature you control.
Creature — Human Soldier (2/4)
As long as you're standing, Standing Army has vigilance.
Creature — Dinosaur (2/3)
Vigilance
, : Steadfast Armasaur deals damage equal to its toughness to target creature blocking or blocked by it.
Creature — Human Cleric (2/3)
Vigilance
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Cleric with no mana cost. Eternalize only as a sorcery.)
Creature — Elemental (2/4)
Flying, vigilance
: Target creature with a +1/+1 counter on it gains flying and vigilance until end of turn.
Creature — Giant Warrior (4/4)
Vigilance
, : Search your library for an Equipment card, put it onto the battlefield, attach it to a creature you control, then shuffle.
Creature — Rhino Cleric (4/4)
: Stonehorn Chanter gains vigilance and lifelink until end of turn. (Attacking doesn't cause it to tap. Damage dealt by it also causes you to gain that much life.)
Creature — Giant (6/6)
Vigilance
Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
Creature — Dinosaur (2/5)
Flying
Sun-Crested Pterodon has vigilance as long as you control another Dinosaur.
Enchantment Creature — Human Samurai (4/4)
Vigilance
Channel — , Discard Sunblade Samurai: Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. You gain 2 life.
Creature — Pegasus (2/3)
Flying
: Sunmane Pegasus gains vigilance and lifelink until end of turn.
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