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Cards similar to Ardent Militia (400)

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Daru Lancer

Daru Lancer

Creature — Human Soldier (3/4)

First strike
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

0.3 /10
$0.04
Daru Sanctifier

Daru Sanctifier

Creature — Human Cleric (1/4)

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Daru Sanctifier is turned face up, destroy target enchantment.

1.5 /10
$0.12
Daru Stinger

Daru Stinger

Creature — Soldier (1/1)

Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Soldier card you reveal in your hand.)
: Daru Stinger deals damage equal to the number of +1/+1 counters on it to target attacking or blocking creature.

0.6 /10
$0.07
Daru Warchief

Daru Warchief

Creature — Human Soldier (1/1)

Soldier spells you cast cost less to cast.
Soldier creatures you control get +1/+2.

7.7 /10
$4.09
Daunting Defender

Daunting Defender

Creature — Human Cleric (3/3)

If a source would deal damage to a Cleric creature you control, prevent 1 of that damage.

1.3 /10
$0.04
Dawn Elemental

Dawn Elemental

Creature — Elemental (3/3)

Flying
Prevent all damage that would be dealt to Dawn Elemental.

2.2 /10
$0.34
Dawnbreak Reclaimer

Dawnbreak Reclaimer

Creature — Angel (5/5)

Flying
At the beginning of your end step, choose a creature card in an opponent's graveyard, then that player chooses a creature card in your graveyard. You may return those cards to the battlefield under their owners' control.

6.9 /10
$0.95
Dawnbringer Charioteers

Dawnbringer Charioteers

Creature — Human Soldier (2/4)

Flying, lifelink
Heroic — Whenever you cast a spell that targets Dawnbringer Charioteers, put a +1/+1 counter on Dawnbringer Charioteers.

3.6 /10
$0.13
Dawnfluke

Dawnfluke

Creature — Elemental (0/3)

Flash
When Dawnfluke enters the battlefield, prevent the next 3 damage that would be dealt to any target this turn.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

1.4 /10
$0.17
Dawning Angel

Dawning Angel

Creature — Angel (3/2)

Flying
When Dawning Angel enters the battlefield, you gain 4 life.

3.7 /10
$0.07
Daybreak Chimera

Daybreak Chimera

Creature — Chimera (3/3)

This spell costs less to cast, where X is your devotion to white. (Each in the mana costs of permanents you control counts toward your devotion to white.)
Flying

2.2 /10
$0.02
Daysquad Marshal

Daysquad Marshal

Creature — Human Soldier (3/3)

When Daysquad Marshal enters the battlefield, create a 1/1 white Human Soldier creature token.

3.5 /10
$0.02
Dazzling Ramparts

Dazzling Ramparts

Creature — Wall (0/7)

Defender
, : Tap target creature.

3.8 /10
$0.08
Dearly Departed

Dearly Departed

Creature — Spirit (5/5)

Flying
As long as Dearly Departed is in your graveyard, each Human creature you control enters the battlefield with an additional +1/+1 counter on it.

5.7 /10
$0.07
Deathless Angel

Deathless Angel

Creature — Angel (5/7)

Flying
: Target creature gains indestructible until end of turn.

5 /10
$1.59
Decorated Griffin

Decorated Griffin

Creature — Griffin (2/3)

Flying
: Prevent the next 1 combat damage that would be dealt to you this turn.

2.2 /10
$0.05
Defender enVec

Defender en-Vec

Creature — Human Cleric (2/4)

Fading 4 (This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from Defender en-Vec: Prevent the next 2 damage that would be dealt to any target this turn.

0.1 /10
$0.11
Defender of the Order

Defender of the Order

Creature — Human Cleric (2/4)

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Defender of the Order is turned face up, creatures you control get +0/+2 until end of turn.

0.8 /10
$0.23
Defenestrated Phantom

Defenestrated Phantom

Creature — Spirit (4/3)

Flying
Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)

0.5 /10
$0.02
Disciple of Caelus Nin

Disciple of Caelus Nin

Creature — Human Wizard (3/4)

When Disciple of Caelus Nin enters the battlefield, starting with you, each player chooses up to five permanents they control. All permanents other than Disciple of Caelus Nin that weren't chosen this way phase out.
Permanents can't phase in.

4.2 /10
$0.18
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