Creature — Soltari Soldier (2/1)
: Soltari Emissary gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
Creature — Soltari Monk Cleric (2/1)
Protection from black
Shadow (This creature can block or be blocked by only creatures with shadow.)
Creature — Soltari Cleric (2/1)
Protection from red
Shadow (This creature can block or be blocked by only creatures with shadow.)
Creature — Spirit Knight (2/2)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Creature — Human Wizard (2/1)
: Target green or blue creature gets +0/+1 until end of turn.
Creature — Fox Cleric (1/1)
, : Prevent the next 2 damage that would be dealt to any target this turn.
Creature — Bird (1/1)
Flying
When Squadron Hawk enters the battlefield, you may search your library for up to three cards named Squadron Hawk, reveal them, put them into your hand, then shuffle.
Legendary Creature — Dwarf Advisor (2/2)
Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card.
Creature — Human Soldier (2/1)
Whenever Steadfast Cathar attacks, it gets +0/+2 until end of turn.
Creature — Human Mercenary (2/2)
, : Tap target non-Mount creature.
Creature — Human Soldier (2/2)
Whenever a player cycles a card, Stoic Champion gets +2/+2 until end of turn.
Creature — Spirit Bird (1/2)
Flying
, Exile a card from your graveyard: Target creature gains flying until end of turn.
Creature — Spirit Cleric (1/3)
Flying
Whenever a permanent entering the battlefield causes a triggered ability to trigger, counter that ability unless its controller pays .
Creature — Pegasus (1/2)
Flying (This creature can't be blocked except by creatures with flying or reach.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Creature — Human Wizard (2/2)
: Creatures you control get +1/+0 until end of turn.
: Create a 1/1 red and white Soldier creature token with haste.
Creature — Human Soldier (2/2)
First strike
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Creature — Human Rebel (1/2)
: Target attacking creature gets -1/-0 until end of turn.
Creature — Spirit (1/3)
Whenever you cast a Spirit or Arcane spell, you may search your library for an Aura card with enchant creature, reveal it, put it into your hand, then shuffle.
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