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Cards similar to Armistice (400)

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Smugglers Share

Smuggler's Share

Enchantment

At the beginning of each end step, draw a card for each opponent who drew two or more cards this turn, then create a Treasure token for each opponent who had two or more lands enter the battlefield under their control this turn.

9.5 /10
$5.74
Solitary Confinement

Solitary Confinement

Enchantment

At the beginning of your upkeep, sacrifice Solitary Confinement unless you discard a card.
Skip your draw step.
You have shroud. (You can't be the target of spells or abilities.)
Prevent all damage that would be dealt to you.

8.8 /10
$2.58
Solitary Sanctuary

Solitary Sanctuary

Enchantment

When Solitary Sanctuary enters the battlefield, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Whenever you tap an untapped creature an opponent controls, put a +1/+1 counter on target creature you control.

7 /10
$0.02
Sparring Regimen

Sparring Regimen

Enchantment

When Sparring Regimen enters the battlefield, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Whenever you attack, put a +1/+1 counter on target attacking creature and untap it.

5.8 /10
$0.10
Spirit Bonds

Spirit Bonds

Enchantment

Whenever a nontoken creature enters the battlefield under your control, you may pay . If you do, create a 1/1 white Spirit creature token with flying.
, Sacrifice a Spirit: Target non-Spirit creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

7.4 /10
$0.43
Spirit Loop

Spirit Loop

Enchantment — Aura

Enchant creature you control
Whenever enchanted creature deals damage, you gain that much life.
When Spirit Loop is put into a graveyard from the battlefield, return Spirit Loop to its owner's hand.

7.4 /10
$1.49
Spiritual Sanctuary

Spiritual Sanctuary

Enchantment

At the beginning of each player's upkeep, if that player controls a Plains, they gain 1 life.

0.4 /10
~$18
Squires Devotion

Squire's Devotion

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+1 and has lifelink.
When Squire's Devotion enters the battlefield, create a 1/1 white Vampire creature token with lifelink.

4.9 /10
$0.04
Stasis Snare

Stasis Snare

Enchantment

Flash (You may cast this spell any time you could cast an instant.)
When Stasis Snare enters the battlefield, exile target creature an opponent controls until Stasis Snare leaves the battlefield. (That creature returns under its owner's control.)

6.3 /10
$0.07
Sunbond

Sunbond

Enchantment — Aura

Enchant creature
Enchanted creature has "Whenever you gain life, put that many +1/+1 counters on this creature."

7.4 /10
$0.31
Tenuous Truce

Tenuous Truce

Enchantment — Aura

Enchant opponent
At the beginning of enchanted opponent's end step, you and that player each draw a card.
When you attack enchanted opponent or a planeswalker they control or when they attack you or a planeswalker you control, sacrifice Tenuous Truce.

8.6 /10
$2.05
Test of Endurance

Test of Endurance

Enchantment

At the beginning of your upkeep, if you have 50 or more life, you win the game.

8.4 /10
$0.77
The Caves of Androzani

The Caves of Androzani

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Put two stun counters on each of up to two target tapped creatures.
II, III — For each non-Saga permanent, choose a counter on it. You may put an additional counter of that kind on that permanent.
IV — Search your library for a Doctor card, reveal it, put it into your hand, then shuffle.

4.4 /10
$0.08
The Restoration of Eiganjo  Architect of Restoration

The Restoration of Eiganjo // Architect of Restoration

Enchantment — Saga // Enchantment Creature — Fox Monk (0/0)

(As this Saga enters and after your draw step, add a lore counter.)
I — Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.
II — You may discard a card. When you do, return target permanent card with mana value 2 or less from your graveyard to the battlefield tapped.
III — Exile this Saga, then return it to the battlefield transformed under your control.

Architect of Restoration

Vigilance
Whenever Architect of Restoration attacks or blocks, create a 1/1 colorless Spirit creature token.

9.1 /10
$0.32
Thopter Arrest

Thopter Arrest

Enchantment

When Thopter Arrest enters the battlefield, exile target artifact or creature an opponent controls until Thopter Arrest leaves the battlefield.

3.7 /10
$0.08
Three Blind Mice

Three Blind Mice

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Create a 1/1 white Mouse creature token.
II, III — Create a token that's a copy of target token you control.
IV — Creatures you control get +1/+1 and gain vigilance until end of turn.

7 /10
$0.22
Vigil for the Lost

Vigil for the Lost

Enchantment

Whenever a creature you control dies, you may pay . If you do, you gain X life.

1.1 /10
$0.03
Worship

Worship

Enchantment

If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.

6.6 /10
$0.94
Ajanis Last Stand

Ajani's Last Stand

Enchantment

Whenever a creature or planeswalker you control dies, you may sacrifice Ajani's Last Stand. If you do, create a 4/4 white Avatar creature token with flying.
When a spell or ability an opponent controls causes you to discard this card, if you control a Plains, create a 4/4 white Avatar creature token with flying.

3 /10
$0.09
Angelic Benediction

Angelic Benediction

Enchantment

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, you may tap target creature.

6.4 /10
$0.46
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