Creature — Elephant (3/3)
Prized Elephant gets +1/+1 as long as you control a Forest.
: Prized Elephant gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Creature — Rhino Soldier (3/3)
First strike (This creature deals combat damage before creatures without first strike.)
Other Soldier creatures you control have first strike.
Creature — Human Soldier (3/2)
Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Ritual Guardian gains lifelink until end of turn.
Creature — Human Soldier (2/2)
Whenever Royal Trooper blocks, it gets +2/+2 until end of turn.
Creature — Elf Knight (2/2)
Flying
: Rune-Cervin Rider gets +1/+1 until end of turn.
Creature — Elf Warrior (2/2)
, : Safehold Sentry gets +0/+2 until end of turn. ( is the untap symbol.)
Creature — Human Rebel Cleric (1/2)
: Target creature gets -2/-0 until end of turn.
Creature — Human Cleric (1/2)
: Creatures you control gain protection from the colors of target permanent you control until end of turn.
Creature — Vampire Wizard (1/3)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Creature — Human Warrior (3/4)
When Seasoned Dungeoneer enters the battlefield, you take the initiative.
Whenever you attack, target attacking Cleric, Rogue, Warrior, or Wizard gains protection from creatures until end of turn. It explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
Creature — Spirit Cleric (2/1)
Flying
Sacrifice Selfless Spirit: Creatures you control gain indestructible until end of turn.
Creature — Bird Cleric (1/1)
Flying, first strike
Whenever you cast a historic spell, Serra Disciple gets +1/+1 until end of turn. (Artifacts, legendaries, and Sagas are historic.)
Creature — Shade (1/2)
: Shade of Trokair gets +1/+1 until end of turn.
Suspend 3— (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
Creature — Human Soldier (2/2)
Whenever Shu Defender blocks, it gets +0/+2 until end of turn.
Legendary Creature — Human Monk (3/2)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast a noncreature spell, you may pay . If you do, target creature gains double strike until end of turn.
Legendary Creature — Human Knight (2/5)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Creatures your opponents control without flying or reach can't block creatures with power 2 or less.
Partner (You can have two commanders if both have partner.)
Creature — Human Knight (2/2)
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Silverblade Paladin is paired with another creature, both creatures have double strike.
Creature — Soltari Soldier (2/1)
: Soltari Emissary gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
Legendary Creature — Human (2/2)
Bird creatures get +1/+1.
: Target Bird creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Creature — Rhino Warrior (3/3)
When Spara's Bodyguard enters the battlefield, you may choose a creature card in your hand. If you do, it perpetually gains "This creature enters the battlefield with an additional shield counter on it." Otherwise, put a shield counter on Spara's Bodyguard.
At the beginning of each combat, Spara's Bodyguard gets +1/+1 until end of turn for each shield counter among other creatures you control.
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