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Cards similar to Armored Galleon (400)

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Water Weird

Water Weird

Creature — Elemental Weird (3/4)

Whenever Water Weird deals combat damage to a player, put a +1/+1 counter on Water Weird if the top card of your library is a nonland card. Otherwise, you may mill a card.
: Water Weird gets +1/-1 until end of turn.

10 /10
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Waylaying Pirates

Waylaying Pirates

Creature — Human Pirate (3/3)

When Waylaying Pirates enters the battlefield, if you control an artifact, tap target artifact or creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

2.9 /10
$0.02
Whirler Rogue

Whirler Rogue

Creature — Human Rogue Artificer (2/2)

When Whirler Rogue enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying.
Tap two untapped artifacts you control: Target creature can't be blocked this turn.

9.3 /10
$0.07
Whirlwind Adept

Whirlwind Adept

Creature — Djinn Monk (4/2)

Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

2.1 /10
$0.05
Whitewater Naiads

Whitewater Naiads

Enchantment Creature — Nymph (4/4)

Constellation — Whenever Whitewater Naiads or another enchantment enters the battlefield under your control, target creature can't be blocked this turn.

5.7 /10
$0.15
Willbreaker

Willbreaker

Creature — Human Wizard (2/3)

Whenever a creature an opponent controls becomes the target of a spell or ability you control, gain control of that creature for as long as you control Willbreaker.

8.6 /10
$1.98
Wind Spirit

Wind Spirit

Creature — Elemental Spirit (3/2)

Flying
Menace (This creature can't be blocked except by two or more creatures.)

0.2 /10
$0.19
Windrider Patrol

Windrider Patrol

Creature — Merfolk Wizard (4/3)

Flying
Whenever Windrider Patrol deals combat damage to a player, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

3.4 /10
$0.04
Windscouter

Windscouter

Creature — Human Scout (3/3)

Flying
When Windscouter attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)

0 /10
$0.17
Wingfold Pteron

Wingfold Pteron

Creature — Dinosaur (3/6)

Wingfold Pteron enters the battlefield with your choice of a flying counter or a hexproof counter on it. (A creature with hexproof can't be the target of spells or abilities your opponents control.)

2.9 /10
$0.04
Wizened Snitches

Wizened Snitches

Creature — Faerie Rogue (1/3)

Flying
Players play with the top card of their libraries revealed.

5.7 /10
$0.33
Wormfang Crab

Wormfang Crab

Creature — Nightmare Crab (3/6)

Wormfang Crab can't be blocked.
When Wormfang Crab enters the battlefield, an opponent chooses a permanent you control other than Wormfang Crab and exiles it.
When Wormfang Crab leaves the battlefield, return the exiled card to the battlefield under its owner's control.

3.5 /10
$0.20
Wormhole Serpent

Wormhole Serpent

Creature — Serpent (3/5)

: Target creature can't be blocked this turn.

4.8 /10
$0.04
Wu Elite Cavalry

Wu Elite Cavalry

Creature — Human Soldier (2/3)

Horsemanship (This creature can't be blocked except by creatures with horsemanship.)

1.5 /10
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Zephid

Zephid

Creature — Illusion (3/4)

Flying
Shroud (This creature can't be the target of spells or abilities.)

0.3 /10
$1.62
Zndrsplt Eye of Wisdom

Zndrsplt, Eye of Wisdom

Legendary Creature — Homunculus (1/4)

Partner with Okaun, Eye of Chaos (When this creature enters the battlefield, target player may put Okaun into their hand from their library, then shuffle.)
At the beginning of combat on your turn, flip a coin until you lose a flip.
Whenever a player wins a coin flip, draw a card.

6.5 /10
$2.08
Aarakocra Sneak

Aarakocra Sneak

Creature — Bird Rogue (1/4)

Flying
When Aarakocra Sneak enters the battlefield, you take the initiative.

7.5 /10
$0.07
Aberrant Mind Sorcerer

Aberrant Mind Sorcerer

Creature — Human Elf Shaman (3/4)

Psionic Spells — When Aberrant Mind Sorcerer enters the battlefield, choose target instant or sorcery card in your graveyard, then roll a d20.
1—9 | You may put that card on top of your library.
10—20 | Return that card to your hand.

6.5 /10
$0.03
Aberrant Researcher  Perfected Form

Aberrant Researcher // Perfected Form

Creature — Human Insect // Creature — Insect Horror (3/2)

Flying
At the beginning of your upkeep, mill a card. If an instant or sorcery card was milled this way, transform Aberrant Researcher.

Perfected Form

Flying

2.3 /10
$0.10
Aboshan Cephalid Emperor

Aboshan, Cephalid Emperor

Legendary Creature — Cephalid Noble (3/3)

Tap an untapped Cephalid you control: Tap target permanent.
: Tap all creatures without flying.

4.5 /10
$0.97
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