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Cards similar to Armored Griffin (400)

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Serra Paladin

Serra Paladin

Creature — Human Knight (2/2)

: Prevent the next 1 damage that would be dealt to any target this turn.
, : Target creature gains vigilance until end of turn.

0.2 /10
$0.13
Shu General

Shu General

Creature — Human Soldier (2/2)

Vigilance; horsemanship (This creature can't be blocked except by creatures with horsemanship.)

1.6 /10
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Sigiled Sentinel

Sigiled Sentinel

Creature — Human Knight (2/2)

Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)
Vigilance

3.1 /10
$0.02
Space Marine Scout

Space Marine Scout

Creature — Astartes Scout (2/1)

First strike, vigilance
Concealed Position — When Space Marine Scout enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.

7.1 /10
$0.14
Spectral Gateguards

Spectral Gateguards

Creature — Spirit Soldier (2/5)

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Spectral Gateguards is paired with another creature, both creatures have vigilance.

1.3 /10
$0.10
Squad Captain

Squad Captain

Creature — Human Soldier (2/2)

Vigilance
Squad Captain enters the battlefield with a +1/+1 counter on it for each other creature you control.

4.3 /10
$0.02
Stagecoach Security

Stagecoach Security

Creature — Human Soldier (4/5)

When Stagecoach Security enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

1.2 /10
$0.03
Stalwart Pathlighter

Stalwart Pathlighter

Creature — Human Soldier (3/1)

Vigilance
Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control gain indestructible until end of turn.

7.5 /10
$0.30
Standing Army

Standing Army

Creature — Human Soldier (2/4)

As long as you're standing, Standing Army has vigilance.

10 /10
$0.07
Standing Troops

Standing Troops

Creature — Human Soldier (1/4)

Vigilance

1.1 /10
$0.13
Steadfast Armasaur

Steadfast Armasaur

Creature — Dinosaur (2/3)

Vigilance
, : Steadfast Armasaur deals damage equal to its toughness to target creature blocking or blocked by it.

2.4 /10
$0.06
Steadfast Sentinel

Steadfast Sentinel

Creature — Human Cleric (2/3)

Vigilance
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Cleric with no mana cost. Eternalize only as a sorcery.)

1.5 /10
$0.02
Steadfast Sentry

Steadfast Sentry

Creature — Human Soldier (3/2)

Vigilance (Attacking doesn't cause this creature to tap.)
When Steadfast Sentry dies, put a +1/+1 counter on target creature you control.

1.4 /10
$0.03
Stonehewer Giant

Stonehewer Giant

Creature — Giant Warrior (4/4)

Vigilance
, : Search your library for an Equipment card, put it onto the battlefield, attach it to a creature you control, then shuffle.

9 /10
$3.86
Sunblade Samurai

Sunblade Samurai

Enchantment Creature — Human Samurai (4/4)

Vigilance
Channel — , Discard Sunblade Samurai: Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. You gain 2 life.

6.7 /10
$0.03
Sunrise Seeker

Sunrise Seeker

Creature — Human Scout (3/3)

Vigilance
When Sunrise Seeker enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

0.9 /10
$0.03
Sunspire Gatekeepers

Sunspire Gatekeepers

Creature — Human Soldier (2/4)

When Sunspire Gatekeepers enters the battlefield, if you control two or more Gates, create a 2/2 white Knight creature token with vigilance.

2.6 /10
$0.02
Supply Caravan

Supply Caravan

Creature — Camel (3/5)

When Supply Caravan enters the battlefield, if you control a tapped creature, create a 1/1 white Warrior creature token with vigilance.

0.5 /10
$0.02
Taranika Akroan Veteran

Taranika, Akroan Veteran

Legendary Creature — Human Soldier (3/3)

Vigilance
Whenever Taranika, Akroan Veteran attacks, untap another target creature you control. Until end of turn, that creature has base power and toughness 4/4 and gains indestructible.

6.5 /10
$0.13
Tenth District Veteran

Tenth District Veteran

Creature — Human Soldier (2/3)

Vigilance
Whenever Tenth District Veteran attacks, untap another target creature you control.

2.6 /10
$0.05
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