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Cards similar to Armory Guard (400)

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Rhoda Geist Avenger

Rhoda, Geist Avenger

Legendary Creature — Human Soldier (3/3)

Partner with Timin, Youthful Geist (When this creature enters the battlefield, target player may put Timin into their hand from their library, then shuffle.)
Vigilance
Whenever a creature an opponent controls becomes tapped, if it isn't being declared as an attacker, put a +1/+1 counter on Rhoda, Geist Avenger.

7.3 /10
$0.27
Riders of Gavony

Riders of Gavony

Creature — Human Knight (3/3)

Vigilance
As Riders of Gavony enters the battlefield, choose a creature type.
Human creatures you control have protection from creatures of the chosen type.

7.3 /10
$0.23
Righteous Avengers

Righteous Avengers

Creature — Human Soldier (3/1)

Plainswalk (This creature can't be blocked as long as defending player controls a Plains.)

0.2 /10
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Righteous Valkyrie

Righteous Valkyrie

Creature — Angel Cleric (2/4)

Flying
Whenever another Angel or Cleric enters the battlefield under your control, you gain life equal to that creature's toughness.
As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.

9.4 /10
$4.28
Rumor Gatherer

Rumor Gatherer

Creature — Elf Wizard (2/1)

Alliance — Whenever another creature enters the battlefield under your control, scry 1. If this is the second time this ability has resolved this turn, draw a card instead.

9.7 /10
$0.17
Savior of the Sleeping

Savior of the Sleeping

Creature — Human Knight (2/3)

Vigilance
Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on Savior of the Sleeping.

3.4 /10
$0.02
Sensor Splicer

Sensor Splicer

Creature — Phyrexian Artificer (1/1)

When Sensor Splicer enters the battlefield, create a 3/3 colorless Phyrexian Golem artifact creature token.
Golem creatures you control have vigilance.

7.5 /10
$0.14
Shepherd of the Clouds

Shepherd of the Clouds

Creature — Pegasus (4/3)

Flying, vigilance
When Shepherd of the Clouds enters the battlefield, return target permanent card with mana value 3 or less from your graveyard to your hand. Return that card to the battlefield instead if you control a Mount.

1.2 /10
$0.05
Sigiled Contender

Sigiled Contender

Creature — Human Warrior (3/3)

Sigiled Contender has lifelink as long as it has a +1/+1 counter on it. (Damage dealt by this creature also causes you to gain that much life.)

0.7 /10
$0.15
Silverblade Paladin

Silverblade Paladin

Creature — Human Knight (2/2)

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Silverblade Paladin is paired with another creature, both creatures have double strike.

7.6 /10
$0.62
Skyhunter Cub

Skyhunter Cub

Creature — Cat Knight (2/2)

As long as Skyhunter Cub is equipped, it gets +1/+1 and has flying.

2.9 /10
$0.08
Skyhunter Strike Force

Skyhunter Strike Force

Creature — Cat Knight (2/2)

Flying
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
Lieutenant — As long as you control your commander, other creatures you control have melee.

8.9 /10
$1.92
Skyrider Trainee

Skyrider Trainee

Creature — Human Soldier (3/3)

Skyrider Trainee has flying as long as it's enchanted.

0 /10
$0.03
Soltari Lancer

Soltari Lancer

Creature — Soltari Knight (2/2)

Shadow (This creature can block or be blocked by only creatures with shadow.)
Soltari Lancer has first strike as long as it's attacking.

3.1 /10
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Space Marine Scout

Space Marine Scout

Creature — Astartes Scout (2/1)

First strike, vigilance
Concealed Position — When Space Marine Scout enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.

7.1 /10
$0.14
Squad Captain

Squad Captain

Creature — Human Soldier (2/2)

Vigilance
Squad Captain enters the battlefield with a +1/+1 counter on it for each other creature you control.

4.4 /10
$0.02
Stagecoach Security

Stagecoach Security

Creature — Human Soldier (4/5)

When Stagecoach Security enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

0.8 /10
$0.06
Stalwart Pathlighter

Stalwart Pathlighter

Creature — Human Soldier (3/1)

Vigilance
Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control gain indestructible until end of turn.

7.5 /10
$0.25
Steadfast Sentry

Steadfast Sentry

Creature — Human Soldier (3/2)

Vigilance (Attacking doesn't cause this creature to tap.)
When Steadfast Sentry dies, put a +1/+1 counter on target creature you control.

1.4 /10
$0.03
Stonehewer Giant

Stonehewer Giant

Creature — Giant Warrior (4/4)

Vigilance
, : Search your library for an Equipment card, put it onto the battlefield, attach it to a creature you control, then shuffle.

9 /10
$3.86
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