Creature — Human Soldier (2/4)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
When Conclave Phalanx enters the battlefield, you gain 1 life for each creature you control.
Creature — Human Soldier (2/2)
Whenever another white creature enters the battlefield under your control, tap target creature an opponent controls.
Creature — Horse (5/5)
Other Horses you control have indestructible.
At the beginning of each end step, if you gained life this turn, create a 5/5 white Horse creature token.
Creature — Human Soldier (0/0)
Crusader of Odric's power and toughness are each equal to the number of creatures you control.
Creature — Human Knight (2/2)
Protection from black
Crusading Knight gets +1/+1 for each Swamp your opponents control.
Creature — Human Archer (3/2)
Whenever you cast a historic spell, tap target creature an opponent controls. (Artifacts, legendaries, and Sagas are historic.)
Legendary Creature — Human Warrior (0/0)
Vigilance
Daghatar the Adamant enters the battlefield with four +1/+1 counters on it.
: Move a +1/+1 counter from target creature onto a second target creature.
Legendary Creature — Human Knight (2/2)
First strike, vigilance, lifelink
Aura and Equipment spells you cast cost less to cast.
Legendary Creature — Human Knight (4/4)
First strike, vigilance, lifelink
When Danitha, Benalia's Hope enters the battlefield, you may put an Aura or Equipment card from your hand or graveyard onto the battlefield attached to Danitha.
Creature — Human Soldier (2/2)
Dapper Shieldmate enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
As long as it's your turn, Dapper Shieldmate gets +2/+0.
Creature — Human Soldier (1/1)
Soldier spells you cast cost less to cast.
Soldier creatures you control get +1/+2.
Creature — Human Cleric (3/3)
If a source would deal damage to a Cleric creature you control, prevent 1 of that damage.
Creature — Bird Warrior (2/1)
Flying
Whenever Dauntless Aven attacks, untap target creature you control.
Enchantment Creature — Human Cleric (2/3)
Whenever a creature dies, if an Aura you controlled was attached to it, return target creature card with mana value 2 or less from your graveyard to your hand.
Creature — Kor Wizard (2/1)
Flying
: Tap all creatures target player controls.
Creature — Human Cleric (2/2)
Whenever Dawning Purist deals combat damage to a player, you may destroy target enchantment that player controls.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Creature — Human Knight (2/4)
Vigilance (Attacking doesn't cause this creature to tap.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Creature — Chimera (3/3)
This spell costs less to cast, where X is your devotion to white. (Each in the mana costs of permanents you control counts toward your devotion to white.)
Flying
Creature — Dwarf Warrior (2/2)
Revolt — When Deadeye Harpooner enters the battlefield, if a permanent you controlled left the battlefield this turn, destroy target tapped creature an opponent controls.
Creature — Human Cleric (2/4)
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Defender of the Order is turned face up, creatures you control get +0/+2 until end of turn.
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