Creature — Elemental Knight (4/6)
Vigilance
When Cavalier of Dawn enters the battlefield, destroy up to one target nonland permanent. Its controller creates a 3/3 colorless Golem artifact creature token.
When Cavalier of Dawn dies, return target artifact or enchantment card from your graveyard to your hand.
Creature — Faerie Advisor (3/3)
Flying
When Charmed Clothier enters the battlefield, create a Royal Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has ward .)
Creature — Rabbit Mercenary (3/3)
Vigilance
When Claim Jumper enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card and put it onto the battlefield tapped. Then if an opponent controls more lands than you, repeat this process once. If you search your library this way, shuffle.
Artifact Creature — Gargoyle (0/4)
When Cloister Gargoyle enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.)
As long as you've completed a dungeon, Cloister Gargoyle gets +3/+0 and has flying.
Artifact Creature — Equipment Kirin (3/2)
Flying
Equipped creature has flying and "You can't lose the game and your opponents can't win the game."
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Creature — Bird Cleric (2/3)
Flying
At the beginning of combat on your turn, target creature you control gets +1/+0 and gains vigilance until end of turn.
Creature — Bird (3/3)
Flying
When Dawnfeather Eagle enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn.
Creature — Human Soldier (2/3)
As long as you have more cards in hand than each opponent, Descendant of Kiyomaro gets +1/+2 and has "Whenever this creature deals combat damage, you gain 3 life."
Creature — Orc Knight (4/4)
Beacon of Hope — When Devoted Paladin enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn.
Creature — Human Wizard (3/4)
When Disciple of Caelus Nin enters the battlefield, starting with you, each player chooses up to five permanents they control. All permanents other than Disciple of Caelus Nin that weren't chosen this way phase out.
Permanents can't phase in.
Creature — Spirit // Enchantment — Aura (2/1)
Whenever Distracting Geist attacks, tap target creature defending player controls.
Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
Clever Distraction
Enchant creature
Enchanted creature has "Whenever this creature attacks, tap target creature defending player controls."
If Clever Distraction would be put into a graveyard from anywhere, exile it instead.
Legendary Creature — Human Warrior (4/3)
Vigilance
When Djeru, With Eyes Open enters the battlefield, you may search your library for a planeswalker card, reveal it, put it into your hand, then shuffle.
If a source would deal damage to a planeswalker you control, prevent 1 of that damage.
Legendary Creature — Phyrexian Praetor // Enchantment — Saga (3/5)
Vigilance
Whenever a source an opponent controls deals damage to you or a permanent you control, that source's controller loses 2 life unless they pay .
, Sacrifice three other creatures: Exile Elesh Norn, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
The Argent Etchings
(As this Saga enters and after your draw step, add a lore counter.)
I — Incubate 2 five times, then transform all Incubator tokens you control.
II — Creatures you control get +1/+1 and gain double strike until end of turn.
III — Destroy all other permanents except for artifacts, lands, and Phyrexians. Exile The Argent Etchings, then return it to the battlefield (front face up).
Legendary Creature — Phyrexian Praetor (4/7)
Vigilance
If a permanent entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Permanents entering the battlefield don't cause abilities of permanents your opponents control to trigger.
Creature — Human Rogue (3/2)
Lifelink
When Extraction Specialist enters the battlefield, return target creature card with mana value 2 or less from your graveyard to the battlefield. That creature can't attack or block for as long as you control Extraction Specialist.
Creature — Human Cleric // Creature — Eldrazi Horror (0/3)
When Extricator of Sin enters the battlefield, you may sacrifice another permanent. If you do, create a 3/2 colorless Eldrazi Horror creature token.
Delirium — At the beginning of your upkeep, if there are four or more card types among cards in your graveyard, transform Extricator of Sin.
Extricator of Flesh
Eldrazi you control have vigilance.
, , Sacrifice a non-Eldrazi creature: Create a 3/2 colorless Eldrazi Horror creature token.
Creature — Human Scout (2/3)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Creature — Human Archer (2/2)
Flying
As long as Freewind Equenaut is enchanted, it has ": Freewind Equenaut deals 2 damage to target attacking or blocking creature."
Legendary Creature — Avatar Wizard (3/3)
Vigilance
Whenever you cast a spell, creatures you control get +1/+0 until end of turn. Scry 1.
When Gandalf, White Rider dies, you may put it into its owner's library fifth from the top.
Creature — Human Soldier (1/4)
Fateful hour — As long as you have 5 or less life, other creatures you control get +1/+4.
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