Creature — Human Druid (0/2)
At the beginning of your upkeep, put a spore counter on Mycologist.
Remove three spore counters from Mycologist: Create a 1/1 green Saproling creature token.
Sacrifice a Saproling: You gain 2 life.
Creature — Human (1/1)
: You gain 1 life. Activate only during your turn, before attackers are declared.
Creature — Human Cleric (1/3)
Whenever a creature token enters the battlefield under your control, you gain 1 life.
Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Cleric with no mana cost. Embalm only as a sorcery.)
Creature — Human (0/2)
Icatian Moneychanger enters the battlefield with three credit counters on it.
When Icatian Moneychanger enters the battlefield, it deals 3 damage to you.
At the beginning of your upkeep, put a credit counter on Icatian Moneychanger.
Sacrifice Icatian Moneychanger: You gain 1 life for each credit counter on Icatian Moneychanger. Activate only during your upkeep.
Creature — Human Wizard (1/2)
, : Choose target opponent who had more life than you did as you activated this ability. You gain 3 life.
Enchantment Creature — Sheep (0/5)
At the beginning of your upkeep, you gain 1 life.
Creature — Human Cleric (1/3)
When Arashin Cleric enters the battlefield, you gain 3 life.
Creature — Halfling Cleric (2/2)
Flash
Whenever an opponent searches their library, you gain 1 life and draw a card.
Creature — Human Cleric (1/4)
Whenever an Angel enters the battlefield under your control, you gain 4 life.
Whenever an Angel you control dies, create a 1/1 white Spirit creature token with flying.
Creature — Human Noble (2/2)
When Charming Prince enters the battlefield, choose one —
• Scry 2.
• You gain 3 life.
• Exile another target creature you own. Return it to the battlefield under your control at the beginning of the next end step.
Creature — Human Cleric (2/2)
When Cleric of the Forward Order enters the battlefield, you gain 2 life for each creature you control named Cleric of the Forward Order.
Creature — Human Cleric (1/3)
When Dawnbringer Cleric enters the battlefield, choose one —
• Cure Wounds — You gain 2 life.
• Dispel Magic — Destroy target enchantment.
• Gentle Repose — Exile target card from a graveyard.
Creature — Spirit Warlock (1/3)
Whenever you cast an enchantment spell, you gain 2 life.
Legendary Enchantment Creature — Demigod (2/0)
Daxos's toughness is equal to your devotion to white. (Each in the mana costs of permanents you control counts toward your devotion to white.)
Whenever another creature you control enters the battlefield or dies, you gain 1 life.
Creature — Human Wizard (1/2)
Whenever another creature enters the battlefield under your control, you gain 1 life.
, : Exile another target creature you control, then return it to the battlefield under its owner's control.
Creature — Human Cleric (2/2)
Whenever you cycle another card, you gain 1 life.
Cycling (, Discard this card: Draw a card.)
Enchantment — Saga // Enchantment Creature — Human Monk (0/0)
(As this Saga enters and after your draw step, add a lore counter.)
I — Scry 2.
II — You gain 2 life.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Hand of Enlightenment
First strike
Creature — Human Cleric (2/2)
Whenever another creature enters the battlefield under your control, you gain 1 life.
Creature — Phyrexian Cleric (2/2)
When Inquisitor Exarch enters the battlefield, choose one —
• You gain 2 life.
• Target opponent loses 2 life.
Creature — Kithkin Cleric (1/3)
When Kithkin Zealot enters the battlefield, you gain 1 life for each black and/or red permanent target opponent controls.
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