Instant
Choose one —
• Creatures you control gain lifelink until end of turn.
• Draw a card.
• Put target attacking or blocking creature on top of its owner's library.
Instant
Put target nonland historic permanent into its owner's library fourth from the top. (Artifacts, legendaries, and Sagas are historic.)
Instant
Put target nonland permanent into its owner's library just beneath the top X cards of that library.
Instant
Exile target enchantment.
Cycling (, Discard this card: Draw a card.)
Instant
Tap up to two target creatures.
Cycling (, Discard this card: Draw a card.)
Instant
Prevent all combat damage that would be dealt by target creature this turn.
Cycling (, Discard this card: Draw a card.)
Instant
You gain shroud until end of turn. (You can't be the target of spells or abilities.)
Cycling (, Discard this card: Draw a card.)
Instant
You gain twice X life. Put Sanguine Sacrament on the bottom of its owner's library.
Instant
Target creature gets +2/+2 until end of turn. If it's blocking, instead put two +1/+1 counters on it.
Cycling (, Discard this card: Draw a card.)
Instant
Prevent all combat damage that would be dealt this turn.
Cycling (, Discard this card: Draw a card.)
Instant
Destroy target creature or planeswalker. Its controller investigates. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
Instant
Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Draw a card at the beginning of the next turn's upkeep.
Instant
Target creature you control gains protection from the color of your choice until end of turn. Clash with an opponent. If you win, return Redeem the Lost to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
Instant
Until end of turn, target player can't cast instant or sorcery spells, and that player can't activate abilities that aren't mana abilities.
Draw a card.
Instant
Target creature gets +2/+2 until end of turn. Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
Instant
Put target artifact, creature, or enchantment on top of its owner's library.
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