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Cards similar to Auriok Glaivemaster (400)

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Valiant Guard

Valiant Guard

Creature — Human Soldier (0/3)

1.6 /10
$0.08
Venerable Knight

Venerable Knight

Creature — Human Knight (2/1)

When Venerable Knight dies, put a +1/+1 counter on target Knight you control.

4.4 /10
$0.07
Volunteer Militia

Volunteer Militia

Creature — Human Soldier (1/2)

0.7 /10
$0.15
Votary of the Conclave

Votary of the Conclave

Creature — Human Soldier (1/1)

: Regenerate Votary of the Conclave.

0.1 /10
$0.03
Wall of Hope

Wall of Hope

Creature — Wall (0/3)

Defender (This creature can't attack.)
Whenever Wall of Hope is dealt damage, you gain that much life.

6.3 /10
$0.31
War Falcon

War Falcon

Creature — Bird (2/1)

Flying
War Falcon can't attack unless you control a Knight or a Soldier.

1.4 /10
$0.06
Wyrms Crossing Patrol

Wyrm's Crossing Patrol

Creature — Human Soldier (1/1)

Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

7.5 /10
$0.06
Yoked Ox

Yoked Ox

Creature — Ox (0/4)

4.4 /10
$0.06
Adanto Vanguard

Adanto Vanguard

Creature — Vampire Soldier (1/1)

As long as Adanto Vanguard is attacking, it gets +2/+0.
Pay 4 life: Adanto Vanguard gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

5.6 /10
$0.20
Akroma Vision of Ixidor

Akroma, Vision of Ixidor

Legendary Creature — Angel (6/6)

Flying, first strike, vigilance, trample
At the beginning of each combat, until end of turn, each other creature you control gets +1/+1 if it has flying, +1/+1 if it has first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, vigilance, and partner.
Partner

8.8 /10
$6.31
Ballynock Cohort

Ballynock Cohort

Creature — Kithkin Soldier (2/2)

First strike
Ballynock Cohort gets +1/+1 as long as you control another white creature.

2.9 /10
$0.08
Castle Raptors

Castle Raptors

Creature — Bird Soldier (3/3)

Flying
As long as Castle Raptors is untapped, it gets +0/+2.

0.6 /10
$0.01
Knight of Grace

Knight of Grace

Creature — Human Knight (2/2)

First strike
Hexproof from black (This creature can't be the target of black spells or abilities your opponents control.)
Knight of Grace gets +1/+0 as long as any player controls a black permanent.

4.8 /10
$0.11
Skyhunter Strike Force

Skyhunter Strike Force

Creature — Cat Knight (2/2)

Flying
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
Lieutenant — As long as you control your commander, other creatures you control have melee.

8.9 /10
$2.70
Balan Wandering Knight

Balan, Wandering Knight

Legendary Creature — Cat Knight (3/3)

First strike
Balan, Wandering Knight has double strike as long as two or more Equipment are attached to it.
: Attach all Equipment you control to Balan.

8.2 /10
$0.43
Boros Recruit

Boros Recruit

Creature — Goblin Soldier (1/1)

( can be paid with either or .)
First strike

4.5 /10
$0.27
Cloister Gargoyle

Cloister Gargoyle

Artifact Creature — Gargoyle (0/4)

When Cloister Gargoyle enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.)
As long as you've completed a dungeon, Cloister Gargoyle gets +3/+0 and has flying.

6.5 /10
$0.06
Figure of Destiny

Figure of Destiny

Creature — Kithkin (1/1)

: Figure of Destiny becomes a Kithkin Spirit with base power and toughness 2/2.
: If Figure of Destiny is a Spirit, it becomes a Kithkin Spirit Warrior with base power and toughness 4/4.
: If Figure of Destiny is a Warrior, it becomes a Kithkin Spirit Warrior Avatar with base power and toughness 8/8, flying, and first strike.

6 /10
$0.98
Ghitu Lavarunner

Ghitu Lavarunner

Creature — Human Wizard (1/2)

As long as there are two or more instant and/or sorcery cards in your graveyard, Ghitu Lavarunner gets +1/+0 and has haste.

3.2 /10
$0.08
Guul Draz Vampire

Guul Draz Vampire

Creature — Vampire Rogue (1/1)

As long as an opponent has 10 or less life, Guul Draz Vampire gets +2/+1 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)

3.7 /10
$0.23
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