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Cards similar to Aurora Griffin (400)

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Aurora Eidolon

Aurora Eidolon

Creature — Spirit (2/2)

, Sacrifice Aurora Eidolon: Prevent the next 3 damage that would be dealt to any target this turn.
Whenever you cast a multicolored spell, you may return Aurora Eidolon from your graveyard to your hand.

1.5 /10
$0.10
Avacynian Missionaries  Lunarch Inquisitors

Avacynian Missionaries // Lunarch Inquisitors

Creature — Human Cleric // Creature — Human Cleric (3/3)

At the beginning of your end step, if Avacynian Missionaries is equipped, transform it.

Lunarch Inquisitors

When this creature transforms into Lunarch Inquisitors, you may exile another target creature until Lunarch Inquisitors leaves the battlefield.

1.8 /10
$0.05
Aven Archer

Aven Archer

Creature — Bird Soldier Archer (2/2)

Flying
, : Aven Archer deals 2 damage to target attacking or blocking creature.

2.1 /10
$0.23
Aven Cloudchaser

Aven Cloudchaser

Creature — Bird Soldier (2/2)

Flying (This creature can't be blocked except by creatures with flying or reach.)
When Aven Cloudchaser enters the battlefield, destroy target enchantment.

3.4 /10
$0.24
Aven Soulgazer

Aven Soulgazer

Creature — Bird Cleric (3/3)

Flying
: Look at target face-down creature.

0.1 /10
$0.10
Ballynock Trapper

Ballynock Trapper

Creature — Kithkin Soldier (2/2)

: Tap target creature.
Whenever you cast a white spell, you may untap Ballynock Trapper.

4.9 /10
$0.30
Barrenton Medic

Barrenton Medic

Creature — Kithkin Cleric (0/4)

: Prevent the next 1 damage that would be dealt to any target this turn.
Put a -1/-1 counter on Barrenton Medic: Untap Barrenton Medic.

6.7 /10
$0.28
Basris Lieutenant

Basri's Lieutenant

Creature — Human Knight (3/4)

Vigilance, protection from multicolored
When Basri's Lieutenant enters the battlefield, put a +1/+1 counter on target creature you control.
Whenever Basri's Lieutenant or another creature you control dies, if it had a +1/+1 counter on it, create a 2/2 white Knight creature token with vigilance.

8.3 /10
$0.20
Belfry Spirit

Belfry Spirit

Creature — Spirit (1/1)

Flying
Haunt (When this creature dies, exile it haunting target creature.)
When Belfry Spirit enters the battlefield or the creature it haunts dies, create two 1/1 black Bat creature tokens with flying.

3.3 /10
$0.13
Benevolent Ancestor

Benevolent Ancestor

Creature — Spirit (0/4)

Defender (This creature can't attack.)
: Prevent the next 1 damage that would be dealt to any target this turn.

1.4 /10
$0.06
Bereaved Survivor  Dauntless Avenger

Bereaved Survivor // Dauntless Avenger

Creature — Human Peasant // Creature — Human Soldier (2/1)

When another creature you control dies, transform Bereaved Survivor.

Dauntless Avenger

Whenever Dauntless Avenger attacks, return target creature card with mana value 2 or less from your graveyard to the battlefield tapped and attacking.

5.2 /10
$0.07
Bishop of Rebirth

Bishop of Rebirth

Creature — Vampire Cleric (3/4)

Vigilance
Whenever Bishop of Rebirth attacks, you may return target creature card with mana value 3 or less from your graveyard to the battlefield.

7.4 /10
$0.47
Blaring Recruiter

Blaring Recruiter

Creature — Elf Warrior (2/2)

Partner with Blaring Captain (When this creature enters the battlefield, target player may put Blaring Captain into their hand from their library, then shuffle.)
: Create a 1/1 white Warrior creature token.

4 /10
$0.13
Bronze Guardian

Bronze Guardian

Artifact Creature — Golem (0/5)

Double strike
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Other artifacts you control have ward .
Bronze Guardian's power is equal to the number of artifacts you control.

9.5 /10
$1.81
Brotherhood Outcast

Brotherhood Outcast

Creature — Human Soldier (3/2)

When Brotherhood Outcast enters the battlefield, choose one —
• Return target Aura or Equipment card with mana value 3 or less from your graveyard to the battlefield.
• Put a shield counter on target creature. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)

4.9 /10
$0.14
Burrenton Bombardier

Burrenton Bombardier

Creature — Kithkin Soldier (2/2)

Flying
Reinforce 2— (, Discard this card: Put two +1/+1 counters on target creature.)

1.6 /10
$0.10
Calming Licid

Calming Licid

Creature — Licid (2/2)

, : Calming Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay to end this effect.
Enchanted creature can't attack.

1.2 /10
$0.12
Captain Rex Nebula

Captain Rex Nebula

Legendary Creature — Human Pilot Employee (2/2)

At the beginning of combat on your turn, choose target nonland permanent you control. Until end of turn, it becomes a Vehicle artifact with base power and toughness each equal to its mana value, and it gains crew 2 and "Crash Land — Whenever this Vehicle deals damage, roll a six-sided die. If the result is equal to this Vehicle's mana value, sacrifice this Vehicle, then it deals that much damage to any target."

4.3 /10
$0.08
Celestial Enforcer

Celestial Enforcer

Creature — Human Cleric (2/3)

, : Tap target creature. Activate only if you control a creature with flying.

1.2 /10
$0.02
Charmed Clothier

Charmed Clothier

Creature — Faerie Advisor (3/3)

Flying
When Charmed Clothier enters the battlefield, create a Royal Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has ward .)

2.7 /10
$0.01
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