Legendary Creature — Bird Dinosaur (3/4)
Flying
Whenever you create one or more tokens for the first time each turn, create a 1/1 white Bird creature token with flying.
: Creature tokens you control gain double strike until end of turn.
Legendary Creature — Human Detective (3/3)
Vigilance
When Alquist Proft, Master Sleuth enters the battlefield, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
, , Sacrifice a Clue: You draw X cards and gain X life.
Legendary Creature — Angel Performer (2/2)
Flying
When Angelic Harold enters the battlefield, you may put a name sticker on a nonland permanent you own.
Each creature you control with three or more words in its name gets +1/+1.
Creature — Vedalken Wizard (3/2)
Flying
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Creature — Human Knight (2/5)
Vigilance
Azorius Knight-Arbiter can't be blocked.
Legendary Creature — Spirit Noble (2/4)
Flying
Whenever Brago, King Eternal deals combat damage to a player, exile any number of target nonland permanents you control, then return those cards to the battlefield under their owner's control.
Creature — Angel Advisor (2/3)
Flying
When Celestial Regulator enters the battlefield, choose target creature you don't control and tap it. If you control a creature with a counter on it, the chosen creature doesn't untap during its controller's next untap step.
Artifact Creature — Phyrexian Squid (0/5)
Flying
Cephalopod Sentry's power is equal to the number of artifacts you control.
Legendary Creature — Human Knight (3/3)
Artifacts you control have ward . (Whenever an artifact you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
When Elder Owyn Lyons enters the battlefield or dies, return target artifact card from your graveyard to your hand.
Creature — Bird Spirit (2/3)
Flying
Other creatures you control with flying get +1/+1.
Legendary Creature — Human Noble (2/2)
Whenever a legendary creature with mana value 4 or greater enters the battlefield under your control, you become the monarch.
At the beginning of your end step, if you're the monarch, create two 1/1 white Human Soldier creature tokens.
Legendary Creature — Spirit Cleric (2/2)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Whenever Geist of Saint Traft attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat.
Creature — Faerie Wizard (2/4)
Flash
Flying
When Glamer Spinners enters the battlefield, attach all Auras enchanting target permanent to another permanent with the same controller.
Creature — Spirit Avatar (4/4)
Flying
Other creatures have base power and toughness 1/1.
Creature — Human Knight (2/4)
Flash (You may cast this spell any time you could cast an instant.)
Vigilance
Battle — Siege // Creature — Angel Knight (0/0)
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When Invasion of Xerex enters the battlefield, return up to one target creature to its owner's hand.
Vertex Paladin
Flying
Vertex Paladin's power and toughness are each equal to the number of creatures you control.
Legendary Creature — Bird Monk (1/1)
Flying
Whenever an opponent casts a spell, put a +1/+1 counter on Ishai, Ojutai Dragonspeaker.
Partner (You can have two commanders if both have partner.)
Legendary Creature — Human Detective (2/3)
Vigilance
Whenever you cast your second spell each turn, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
: Add . Activate only during an opponent's turn.
Creature — Human Knight (3/1)
Flying
When Lyev Skyknight enters the battlefield, detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)
Creature — Sliver (2/2)
All Slivers have "Whenever this permanent becomes the target of a spell an opponent controls, you may draw a card."
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