Legendary Creature — Moonfolk Wizard (4/4)
Flying
, Return two lands you control to their owner's hand: Copy target instant or sorcery spell. You may choose new targets for the copy.
Creature — Human Wizard Mutant (3/4)
Whenever a player cycles a card, Warped Researcher gains flying and shroud until end of turn. (It can't be the target of spells or abilities.)
Creature — Djinn Wizard (3/1)
Flying
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Creature — Merfolk Wizard (4/3)
Flying
Whenever Windrider Patrol deals combat damage to a player, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Creature — Faerie Rogue (1/3)
Flying
Players play with the top card of their libraries revealed.
Creature — Human Elf Shaman (3/4)
Psionic Spells — When Aberrant Mind Sorcerer enters the battlefield, choose target instant or sorcery card in your graveyard, then roll a d20.
1—9 | You may put that card on top of your library.
10—20 | Return that card to your hand.
Legendary Creature — Cephalid Noble (3/3)
Tap an untapped Cephalid you control: Tap target permanent.
: Tap all creatures without flying.
Snow Creature — Illusion (3/3)
Flying
: Target creature loses flying until end of turn. ( can be paid with one mana from a snow source.)
Creature — Drone (2/2)
Flying
: Advanced Hoverguard gains shroud until end of turn. (It can't be the target of spells or abilities.)
Creature — Human Soldier (4/3)
Flying
: Exile the top card of your library. Until end of turn, you may play that card. (Reveal the card as you exile it.)
Creature — Elemental (2/5)
Flying
Whirlwind — When Air-Cult Elemental enters the battlefield, return up to one other target creature to its owner's hand.
Creature — Avatar (5/4)
Flying
Whenever All-Seeing Arbiter enters the battlefield or attacks, draw two cards, then discard a card.
Whenever you discard a card, target creature an opponent controls gets -X/-0 until your next turn, where X is the number of different mana values among cards in your graveyard.
Creature — Drake (4/4)
Flying
When Angler Drake enters the battlefield, you may return target creature to its owner's hand.
Creature — Sphinx (4/5)
Flying
Inspired — Whenever Arbiter of the Ideal becomes untapped, reveal the top card of your library. If it's an artifact, creature, or land card, you may put it onto the battlefield with a manifestation counter on it. That permanent is an enchantment in addition to its other types.
Creature — Bird Soldier (2/2)
Flying
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Creature — Bird Wizard (2/1)
Flying
When Aven Fogbringer enters the battlefield, return target land to its owner's hand.
Creature — Bird Scout (2/2)
Flying
When Aven Surveyor enters the battlefield, choose one —
• Put a +1/+1 counter on Aven Surveyor.
• Return target creature to its owner's hand.
Creature — Bird (2/4)
Flying
Cycling (, Discard this card: Draw a card.)
When you cycle Avian Oddity, put a flying counter on target creature you control.
Creature — Sheep Performer (3/3)
Flying
When Baaallerina enters the battlefield, you may put a name sticker on a nonland permanent you own.
: Another target creature with a name sticker on it gains flying until end of turn.
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