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Cards similar to Avenger en-Dal (400)

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Guardian of the Great Door

Guardian of the Great Door

Creature — Angel (4/4)

As an additional cost to cast this spell, tap four untapped artifacts, creatures, and/or lands you control.
Flying

2.2 /10
$0.01
Hallowed Priest

Hallowed Priest

Creature — Human Cleric (1/1)

Whenever you gain life, put a +1/+1 counter on Hallowed Priest.

10 /10
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Hand of Honor

Hand of Honor

Creature — Human Samurai (2/2)

Protection from black
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)

4.8 /10
$1.84
Herald of Dromoka

Herald of Dromoka

Creature — Human Warrior (2/2)

Vigilance
Other Warrior creatures you control have vigilance.

6.2 /10
$0.08
Hero of Iroas

Hero of Iroas

Creature — Human Soldier (2/2)

Aura spells you cast cost less to cast.
Heroic — Whenever you cast a spell that targets Hero of Iroas, put a +1/+1 counter on Hero of Iroas.

8.1 /10
$0.46
Hero of Precinct One

Hero of Precinct One

Creature — Human Warrior (2/2)

Whenever you cast a multicolored spell, create a 1/1 white Human creature token.

7.9 /10
$0.31
Hipparion

Hipparion

Creature — Horse (1/3)

Hipparion can't block creatures with power 3 or greater unless you pay .

1.8 /10
$0.24
Imposing Sovereign

Imposing Sovereign

Creature — Human Noble (2/1)

Creatures your opponents control enter the battlefield tapped.

6.9 /10
$0.35
Impostor of the Sixth Pride

Impostor of the Sixth Pride

Creature — Shapeshifter (3/1)

Changeling (This card is every creature type.)

7.6 /10
$0.15
Incisor Glider

Incisor Glider

Artifact Creature — Phyrexian Construct (1/3)

Flying
Corrupted — Whenever Incisor Glider attacks, if an opponent has three or more poison counters, creatures you control get +1/+1 until end of turn.

4.4 /10
$0.02
InnerChamber Guard

Inner-Chamber Guard

Creature — Human Samurai (0/2)

Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)

3.7 /10
$0.08
Inti Seneschal of the Sun

Inti, Seneschal of the Sun

Legendary Creature — Human Knight (2/2)

Whenever you attack, you may discard a card. When you do, put a +1/+1 counter on target attacking creature. It gains trample until end of turn.
Whenever you discard one or more cards, exile the top card of your library. You may play that card until your next end step.

7.7 /10
$3.65
Jawbone Duelist

Jawbone Duelist

Creature — Phyrexian Soldier (1/1)

Double strike
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)

7.2 /10
$0.11
Jeskai Student

Jeskai Student

Creature — Human Monk (1/3)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

2.7 /10
$0.05
Judge of Currents

Judge of Currents

Creature — Merfolk Wizard (1/1)

Whenever a Merfolk you control becomes tapped, you may gain 1 life.

4.2 /10
$0.19
Jtun Grunt

Jötun Grunt

Creature — Giant Soldier (4/4)

Cumulative upkeep—Put two cards from a single graveyard on the bottom of their owner's library. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

2.6 /10
$0.23
Kami of Ancient Law

Kami of Ancient Law

Creature — Spirit (2/2)

Sacrifice Kami of Ancient Law: Destroy target enchantment.

4.8 /10
$0.04
Kami of Transmutation

Kami of Transmutation

Creature — Spirit (2/2)

When Kami of Transmutation enters or leaves the battlefield, choose one —
• Each permanent card in your hand perpetually becomes an artifact in addition to its other types.
• Each permanent card in your hand perpetually becomes an enchantment in addition to its other types.

10 /10
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Karlov of the Ghost Council

Karlov of the Ghost Council

Legendary Creature — Spirit Advisor (2/2)

Whenever you gain life, put two +1/+1 counters on Karlov of the Ghost Council.
, Remove six +1/+1 counters from Karlov of the Ghost Council: Exile target creature.

8.4 /10
$6.48
KeenEared Sentry

Keen-Eared Sentry

Creature — Human Soldier (2/1)

You have hexproof. (You can't be the target of spells or abilities your opponents control.)
Each opponent can't venture into the dungeon more than once each turn.

4.6 /10
$0.03
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