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Cards similar to Awakening Zone (400)

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Honden of Nights Reach

Honden of Night's Reach

Legendary Enchantment — Shrine

At the beginning of your upkeep, target opponent discards a card for each Shrine you control.

8.6 /10
$1.23
Invasion of Shandalar  Leyline Surge

Invasion of Shandalar // Leyline Surge

Battle — Siege // Enchantment

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When Invasion of Shandalar enters the battlefield, return up to three target permanent cards from your graveyard to your hand.

Leyline Surge

At the beginning of your upkeep, you may put a permanent card from your hand onto the battlefield.

7.5 /10
$0.93
Jacob Hauken Inspector  Haukens Insight

Jacob Hauken, Inspector // Hauken's Insight

Legendary Creature — Human Advisor // Legendary Enchantment (0/2)

: Draw a card, then exile a card from your hand face down. You may look at that card for as long as it remains exiled. You may pay . If you do, transform Jacob Hauken, Inspector.

Hauken's Insight

At the beginning of your upkeep, exile the top card of your library face down. You may look at that card for as long as it remains exiled.
Once during each of your turns, you may play a land or cast a spell from among the cards exiled with this permanent without paying its mana cost.

7.4 /10
$0.29
Klothys God of Destiny

Klothys, God of Destiny

Legendary Enchantment Creature — God (4/5)

Indestructible
As long as your devotion to red and green is less than seven, Klothys isn't a creature.
At the beginning of your precombat main phase, exile target card from a graveyard. If it was a land card, add or . Otherwise, you gain 2 life and Klothys deals 2 damage to each opponent.

8.5 /10
$4.01
Kumenas Awakening

Kumena's Awakening

Enchantment

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of your upkeep, each player draws a card. If you have the city's blessing, instead only you draw a card.

7 /10
$0.39
Leyline of Abundance

Leyline of Abundance

Enchantment

If Leyline of Abundance is in your opening hand, you may begin the game with it on the battlefield.
Whenever you tap a creature for mana, add an additional .
: Put a +1/+1 counter on each creature you control.

9.1 /10
$0.39
Life and Limb

Life and Limb

Enchantment

All Forests and all Saprolings are 1/1 green Saproling creatures and Forest lands in addition to their other types. (They're affected by summoning sickness.)

7.8 /10
$0.94
LimDls Hex

Lim-Dûl's Hex

Enchantment

At the beginning of your upkeep, for each player, Lim-Dûl's Hex deals 1 damage to that player unless they pay or .

5.1 /10
$0.43
Living Artifact

Living Artifact

Enchantment — Aura

Enchant artifact
Whenever you're dealt damage, put that many vitality counters on Living Artifact.
At the beginning of your upkeep, you may remove a vitality counter from Living Artifact. If you do, you gain 1 life.

1 /10
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Master Chef

Master Chef

Legendary Enchantment — Background

Commander creatures you own have "This creature enters the battlefield with an additional +1/+1 counter on it" and "Other creatures you control enter the battlefield with an additional +1/+1 counter on them."

9.2 /10
$0.08
Master of the Feast

Master of the Feast

Enchantment Creature — Demon (5/5)

Flying
At the beginning of your upkeep, each opponent draws a card.

8.6 /10
$4.30
Master of the Wild Hunt

Master of the Wild Hunt

Creature — Human Shaman (3/3)

At the beginning of your upkeep, create a 2/2 green Wolf creature token.
: Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature deals damage equal to its power divided as its controller chooses among any number of those Wolves.

7.8 /10
$2.94
Mirris Guile

Mirri's Guile

Enchantment

At the beginning of your upkeep, you may look at the top three cards of your library, then put them back in any order.

8 /10
~$33
Most Wanted

Most Wanted

Enchantment — Aura

Flash
Enchant creature
Enchanted creature gets +2/+1.
When enchanted creature dies, create two Treasure tokens.

5.9 /10
$0.04
Mystic Redaction

Mystic Redaction

Enchantment

At the beginning of your upkeep, scry 1.
Whenever you discard a card, each opponent mills two cards. (They put the top two cards of their library into their graveyard.)

6.6 /10
$0.05
Necra Sanctuary

Necra Sanctuary

Enchantment

At the beginning of your upkeep, if you control a green or white permanent, target player loses 1 life. If you control a green permanent and a white permanent, that player loses 3 life instead.

0.7 /10
$0.16
NecroImpotence

Necro-Impotence

Enchantment

Skip your untap step.
At the beginning of your upkeep, you may pay X life. If you do, untap X permanents.
Pay ½ life: Exile the top card of your library face down. Put that card into your hand at the beginning of the next end step.

10 /10
$0.91
Netherese PuzzleWard

Netherese Puzzle-Ward

Enchantment

Focus Beam — At the beginning of your upkeep, roll a d4. Scry X, where X is the result.
Perfect Illumination — Whenever you roll a die's highest natural result, draw a card.

8.2 /10
$0.36
Now I Know My ABCs

Now I Know My ABC's

Enchantment

At the beginning of your upkeep, if you control permanents with names that include all twenty-six letters of the English alphabet, you win the game.

10 /10
$3.37
NyxFleece Ram

Nyx-Fleece Ram

Enchantment Creature — Sheep (0/5)

At the beginning of your upkeep, you gain 1 life.

7.9 /10
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