Sorcery
Sparkmage's Gambit deals 1 damage to each of up to two target creatures. Those creatures can't block this turn.
Sorcery
Destroy target land. Creatures without flying can't block this turn.
Sorcery — Arcane
Up to three target creatures can't block this turn.
Sorcery
Wrap in Flames deals 1 damage to each of up to three target creatures. Those creatures can't block this turn.
Sorcery
Pyrophobia deals 3 damage to target creature. Cowards can't block this turn.
Sorcery
Searing Barb deals 2 damage to any target. If it's a creature, it can't block this turn. Incubate 1. (Create an Incubator token with a +1/+1 counter on it and ": Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste and menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)
Sorcery
Mythos of Vadrok deals 5 damage divided as you choose among any number of target creatures and/or planeswalkers. If was spent to cast this spell, until your next turn, those permanents can't attack or block and their activated abilities can't be activated.
Sorcery
Creatures you control get +2/+0 and gain alpha strike until end of turn. (A creature with alpha strike has first strike as long as it's blocking or being blocked by a creature that comes after it alphabetically.)
Sorcery
Any player may have Breaking Point deal 6 damage to them. If no one does, destroy all creatures. Creatures destroyed this way can't be regenerated.
Sorcery
Flamebreak deals 3 damage to each creature without flying and each player. Creatures dealt damage this way can't be regenerated this turn.
Sorcery
Radiance — Until end of turn, target creature and each other creature that shares a color with it gain "This creature can't block."
Sorcery
Gain control of target creature until end of turn. Untap that creature. It perpetually gains haste, "This creature can't block," and "At the beginning of your upkeep, this creature deals 1 damage to you."
Sorcery
Cleave (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)
Take an extra turn after this one. During that turn, damage can't be prevented. [At the beginning of that turn's end step, you lose the game.]
Exile Alchemist's Gambit.
Sorcery
One or two target creatures each gain haste until end of turn. For each of those creatures, create a Monster Role token attached to it. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample.)
Sorcery
Burn Trail deals 3 damage to any target.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
Sorcery
Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.
Sorcery
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
Target creature can't block this turn.
Sorcery
Goad all creatures you don't control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Sorcery
Excavation Explosion deals 3 damage to any target. Create a tapped Powerstone token. (It's an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.")
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