Creature — Human Shaman (2/2)
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Trusted Forcemage is paired with another creature, each of those creatures gets +1/+1.
Creature — Elf Druid (3/3)
Whenever one or more land cards are put into your graveyard from anywhere, create a 0/1 green Plant creature token.
, Sacrifice three creatures: Return target land card from your graveyard to your hand.
Creature — Tyranid (3/3)
Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)
Shieldwall — Sacrifice Tyrant Guard: Creatures you control with counters on them gain hexproof and indestructible until end of turn.
Creature — Fungus (1/2)
Whenever Undercellar Myconid enters the battlefield or dies, create a 1/1 green Saproling creature token.
: Add one mana of any color.
Creature — Spirit (2/2)
, Sacrifice Verdant Eidolon: Add three mana of any one color.
Whenever you cast a multicolored spell, you may return Verdant Eidolon from your graveyard to your hand.
Creature — Elf Detective (1/3)
As an additional cost to cast this spell, you may collect evidence 6. (Exile cards with total mana value 6 or greater from your graveyard.)
Reach
When Vitu-Ghazi Inspector enters the battlefield, if evidence was collected, put a +1/+1 counter on target creature and you gain 2 life.
Creature — Cat Spirit (3/2)
Reach (This creature can block creatures with flying.)
: Return Vivien's Jaguar from your graveyard to your hand. Activate only if you control a Vivien planeswalker.
Creature — Elf Druid (3/3)
When Voice of Many enters the battlefield, draw a card for each opponent who controls fewer creatures than you.
Creature — Hydra (0/1)
Trample
Voracious Hydra enters the battlefield with X +1/+1 counters on it.
When Voracious Hydra enters the battlefield, choose one —
• Double the number of +1/+1 counters on Voracious Hydra.
• Voracious Hydra fights target creature you don't control.
Creature — Human Werewolf // Creature — Werewolf (2/3)
: Add one mana of any color.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Blossom-Clad Werewolf
: Add two mana of any one color.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Enchantment Creature — Snake Druid (2/2)
Other enchantment creatures you control get +1/+1.
, : Copy target activated or triggered ability you control from an enchantment source. You may choose new targets for the copy. (Mana abilities can't be targeted.)
Creature — Human Shaman (0/2)
: Add .
Ferocious — : Add . Activate only if you control a creature with power 4 or greater.
Creature — Elemental (4/4)
Multikicker (You may pay an additional any number of times as you cast this spell.)
When Wolfbriar Elemental enters the battlefield, create a 2/2 green Wolf creature token for each time it was kicked.
Creature — Human Shaman (1/1)
: Add one mana of any color.
, : Another target creature gets +3/+3 and gains trample until end of turn.
Legendary Creature — Hyena Beast (3/3)
Partner with Nikara, Lair Scavenger
Vigilance
When Yannik, Scavenging Sentinel enters the battlefield, exile another creature you control until Yannik leaves the battlefield. When you do, distribute X +1/+1 counters among any number of target creatures, where X is the exiled creature's power.
Legendary Creature — Human Rogue Bard (2/3)
, , Put a verse counter on Yisan, the Wanderer Bard: Search your library for a creature card with mana value equal to the number of verse counters on Yisan, put it onto the battlefield, then shuffle.
Legendary Creature — Human Advisor (1/2)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Zuo Ci, the Mocking Sage can't be blocked by creatures with horsemanship.
Creature — Tyranid Mutant (0/0)
Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)
Trample
Heavy Power Hammer — Whenever Aberrant deals combat damage to a player, destroy target artifact or enchantment that player controls.
Creature — Dog Shaman (2/1)
At the beginning of your upkeep, draw a card if you control the creature with the greatest toughness or tied for the greatest toughness.
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