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Cards similar to Aysen Crusader (400)

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Ao the Dawn Sky

Ao, the Dawn Sky

Legendary Creature — Dragon Spirit (5/4)

Flying, vigilance
When Ao, the Dawn Sky dies, choose one —
• Look at the top seven cards of your library. Put any number of nonland permanent cards with total mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
• Put two +1/+1 counters on each permanent you control that's a creature or Vehicle.

8.9 /10
$1.40
Argivian Cavalier

Argivian Cavalier

Creature — Orc Knight (2/2)

Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)
When Argivian Cavalier enters the battlefield, create a 1/1 white Soldier creature token.

4.3 /10
$0.02
Beast Walkers

Beast Walkers

Creature — Human Beast Soldier (2/2)

: Beast Walkers gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

0.6 /10
$0.55
Bell Borca Spectral Sergeant

Bell Borca, Spectral Sergeant

Legendary Creature — Spirit Soldier (0/5)

Note the mana value of each card as it's put into exile.
Bell Borca, Spectral Sergeant's power is equal to the greatest number noted for it this turn.
At the beginning of your upkeep, exile the top card of your library. You may play that card this turn.

6.5 /10
$0.08
Benalish Infantry

Benalish Infantry

Creature — Human Soldier (1/3)

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

2.7 /10
$0.12
Bloodsworn Squire  Bloodsworn Knight

Bloodsworn Squire // Bloodsworn Knight

Creature — Vampire Soldier // Creature — Vampire Knight (3/3)

, Discard a card: Bloodsworn Squire gains indestructible until end of turn. Tap it. Then if there are four or more creature cards in your graveyard, transform Bloodsworn Squire. (Damage and effects that say "destroy" don't destroy it.)

Bloodsworn Knight

Bloodsworn Knight's power and toughness are each equal to the number of creature cards in your graveyard.
, Discard a card: Bloodsworn Knight gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it.)

4.8 /10
$0.02
Body of Knowledge

Body of Knowledge

Creature — Avatar (0/0)

Body of Knowledge's power and toughness are each equal to the number of cards in your hand.
You have no maximum hand size.
Whenever Body of Knowledge is dealt damage, draw that many cards.

9.1 /10
$0.73
Boneyard Mycodrax

Boneyard Mycodrax

Creature — Fungus (0/0)

Boneyard Mycodrax's power and toughness are each equal to the number of other creature cards in your graveyard.
Scavenge (, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)

6.3 /10
$0.21
Bridled Bighorn

Bridled Bighorn

Creature — Sheep Mount (3/4)

Vigilance
Whenever Bridled Bighorn attacks while saddled, create a 1/1 white Sheep creature token.
Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)

1.6 /10
$0.02
Caller of the Hunt

Caller of the Hunt

Creature — Human (0/0)

As an additional cost to cast this spell, choose a creature type.
Caller of the Hunt's power and toughness are each equal to the number of creatures of the chosen type on the battlefield.

3.7 /10
$1.28
Coalition Skyknight

Coalition Skyknight

Creature — Human Knight (2/2)

Flying
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)

2.5 /10
$0.03
Consuming Aberration

Consuming Aberration

Creature — Horror (0/0)

Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards.
Whenever you cast a spell, each opponent reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.

9.5 /10
$0.54
Detritivore

Detritivore

Creature — Lhurgoyf (0/0)

Detritivore's power and toughness are each equal to the number of nonbasic land cards in your opponents' graveyards.
Suspend X—. X can't be 0. (Rather than cast this card from your hand, you may pay and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
Whenever a time counter is removed from Detritivore while it's exiled, destroy target nonbasic land.

5.1 /10
$0.93
Dragonscale General

Dragonscale General

Creature — Human Warrior (2/3)

At the beginning of your end step, bolster X, where X is the number of tapped creatures you control. (Choose a creature with the least toughness among creatures you control and put X +1/+1 counters on it.)

5.3 /10
$0.16
Drizzt DoUrden

Drizzt Do'Urden

Legendary Creature — Elf Ranger (3/3)

Double strike
When Drizzt Do'Urden enters the battlefield, create Guenhwyvar, a legendary 4/1 green Cat creature token with trample.
Whenever a creature dies, if it had power greater than Drizzt's power, put a number of +1/+1 counters on Drizzt equal to the difference.

7 /10
$0.23
Duggan Private Detective

Duggan, Private Detective

Legendary Creature — Human Detective (0/0)

Duggan's power and toughness are each equal to the number of cards in your hand.
Whenever Duggan enters the battlefield or attacks, investigate.
The Most Important Punch in History — , : Duggan deals damage equal to twice its power to another target creature. Activate only once.

5.5 /10
$0.11
Entropic Specter

Entropic Specter

Creature — Specter Spirit (0/0)

Flying
As Entropic Specter enters the battlefield, choose an opponent.
Entropic Specter's power and toughness are each equal to the number of cards in the chosen player's hand.
Whenever Entropic Specter deals damage to a player, that player discards a card.

2 /10
$0.38
Great Desert Prospector

Great Desert Prospector

Creature — Human Artificer (3/2)

When Great Desert Prospector enters the battlefield, create a tapped Powerstone token for each other creature you control. (The tokens are artifacts with ": Add . This mana can't be spent to cast a nonartifact spell.")

5.5 /10
$0.06
Guardian of Faith

Guardian of Faith

Creature — Spirit Knight (3/2)

Flash
Vigilance
When Guardian of Faith enters the battlefield, any number of other target creatures you control phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.)

9.5 /10
$3.78
Halvar God of Battle  Sword of the Realms

Halvar, God of Battle // Sword of the Realms

Legendary Creature — God // Legendary Artifact — Equipment (4/4)

Creatures you control that are enchanted or equipped have double strike.
At the beginning of each combat, you may attach target Aura or Equipment attached to a creature you control to target creature you control.

Sword of the Realms

Equipped creature gets +2/+0 and has vigilance.
Whenever equipped creature dies, return it to its owner's hand.
Equip

9.3 /10
~$14
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