Creature — Bird Wizard (3/2)
Tap two untapped Birds you control: Draw a card.
Tap two untapped Wizards you control: Target creature gains flying until end of turn.
Creature — Human Ninja (2/2)
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Ninja of the Deep Hours deals combat damage to a player, you may draw a card.
Creature — Human Wizard (2/3)
, : Draw a card for each Wizard you control.
Creature — Snake (3/3)
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker he or she controls. Exile the tokens at end of combat.)
Whenever Broodbirth Viper deals combat damage to a player, you may draw a card.
Creature — Faerie Wizard (2/2)
Whenever you cast a Wizard spell, you may untap Inspired Sprite.
: Draw a card, then discard a card.
Creature — Human Wizard (2/2)
Inspired — Whenever Sphinx's Disciple becomes untapped, draw a card.
Creature — Sliver (3/3)
Whenever a Sliver deals combat damage to a player, its controller may draw a card.
Creature — Human Wizard (2/2)
Tap an untapped Wizard you control: Counter target spell unless its controller pays .
Creature — Beast (3/3)
Whenever River Kelpie or another permanent enters the battlefield from a graveyard, draw a card.
Whenever a player casts a spell from a graveyard, draw a card.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Creature — Vedalken Soldier (2/4)
When Opal Lake Gatekeepers enters the battlefield, if you control two or more Gates, you may draw a card.
Creature — Human Advisor Mutant (0/0)
Graft 4 (This creature enters the battlefield with four +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
, Remove two +1/+1 counters from among creatures you control: Draw a card.
Creature — Merfolk Wizard (2/3)
Whenever a Merfolk you control deals combat damage to a player, draw a card.
Creature — Merfolk Wizard (2/2)
Whenever Fallowsage becomes tapped, you may draw a card.
Legendary Creature — Spirit (0/0)
Soramaro, First to Dream's power and toughness are each equal to the number of cards in your hand.
, Return a land you control to its owner's hand: Draw a card.
Creature — Human Artificer (2/3)
When Quicksmith Spy enters the battlefield, target artifact you control gains ": Draw a card" for as long as you control Quicksmith Spy.
Creature — Giant Wizard (5/6)
Tap an untapped Wizard you control: Return target nonland permanent you don't control to its owner's hand.
Creature — Merfolk Wizard Ally (1/3)
: Draw a card for each Ally you control.
Legendary Creature — Vedalken Artificer (1/4)
Artifacts you control have hexproof.
At the beginning of your upkeep, if you control the artifact with the highest converted mana cost or tied for the highest converted mana cost, draw a card.
Creature — Zombie Horror (3/5)
When Lamplighter of Selhoff enters the battlefield, if you control another Zombie, you may draw a card. If you do, discard a card.
Creature — Avatar (6/6)
: Draw a card for each color among permanents you control.
, Exile Soul of Ravnica from your graveyard: Draw a card for each color among permanents you control.
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