Creature — Sphinx (3/5)
Flying
Discard a card: Prognostic Sphinx gains hexproof until end of turn. Tap it.
Whenever Prognostic Sphinx attacks, scry 3.
Creature — Elemental? (3/4)
Did you know this creature has flying?
Are you aware that any time you say something that isn't a question, when a player points out this fact first, they gain control of Question Elemental?
Creature — Efreet (3/1)
Flying
: Rainbow Efreet phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)
Creature — Human Ranger (3/3)
Vigilance
When Rangers of Ithilien enters the battlefield, gain control of up to one target creature with lesser power for as long as you control Rangers of Ithilien. Then the Ring tempts you.
Creature — Human Soldier (5/4)
Red Cliffs Armada can't attack unless defending player controls an Island.
Creature — Zombie (4/4)
As an additional cost to cast this spell, exile a creature card from your graveyard.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Creature — Alien Horror (3/3)
At the beginning of your end step, goad up to one target creature you don't control and put a +1/+1 counter on Renegade Silent. Renegade Silent phases out. (Treat it and anything attached to it as though they don't exist until your next turn.)
Creature — Moonfolk Artificer (3/4)
Flying
Whenever a nontoken artifact enters the battlefield under your control, you may pay . If you do, create a token that's a copy of that artifact.
Creature — Sphinx (3/2)
Flying
As Rescuer Sphinx enters the battlefield, you may return a nonland permanent you control to its owner's hand. If you do, Rescuer Sphinx enters the battlefield with a +1/+1 counter on it.
Creature — Sphinx (5/5)
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Riddlemaster Sphinx enters the battlefield, you may return target creature an opponent controls to its owner's hand.
Creature — Giant Warrior (4/5)
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Creature — Human Wizard (2/3)
, : Counter target activated ability. Activate only if you control four or more snow permanents. (Mana abilities can't be targeted.)
Creature — Human Wizard (1/3)
, Sacrifice Riptide Chronologist: Untap all creatures of the creature type of your choice.
Creature — Merfolk Wizard (2/2)
When Riverwise Augur enters the battlefield, draw three cards, then put two cards from your hand on top of your library in any order.
Creature — Elemental (3/2)
Flying
Landfall — Whenever a land enters the battlefield under your control, you may gain control of target creature for as long as you control Roil Elemental.
Snow Creature — Serpent (5/6)
Ronom Serpent can't attack unless defending player controls a snow land.
When you control no snow lands, sacrifice Ronom Serpent.
Creature — Merfolk (2/3)
: Gain control of target creature for as long as that creature is enchanted.
Creature — Zubera Spirit (3/3)
When Rushing-Tide Zubera dies, if 4 or more damage was dealt to it this turn, draw three cards.
Legendary Creature — Human Rogue (3/1)
You may have Sakashima of a Thousand Faces enter the battlefield as a copy of another creature you control, except it has Sakashima of a Thousand Faces's other abilities.
The "legend rule" doesn't apply to permanents you control.
Partner (You can have two commanders if both have partner.)
Creature — Merfolk Warrior (2/4)
Whenever Saltwater Stalwart deals damage to an opponent, target player draws a card.
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