Instant
Mill seven cards. At the beginning of the next end step, exile seven cards from your graveyard.
Instant
Look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Flashback—, Exile X blue cards from your graveyard. (You may cast this card from your graveyard for its flashback cost, then exile it. You can't exile Flash of Insight to pay for its own flashback cost.)
Instant
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Instant
Switch target creature's power and toughness until end of turn.
Draw a card.
Instant
Shuffle a card from your hand into your library. If you do, draw two cards at the beginning of the next turn's upkeep.
Instant
Surveil 2, then choose an instant or sorcery card in your graveyard. You may cast it this turn. If that spell would be put into your graveyard, exile it instead. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Instant
Look at the top three cards of your library. Put one of those cards into your hand, one into your graveyard, and one on the bottom of your library.
Instant
Until end of turn, if a player taps a nonbasic land for mana, it produces colorless mana instead of any other type.
Instant — Arcane
Look at the top five cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Instant
Cast this spell only during an opponent's turn after their upkeep step.
Untap all lands you control.
Instant
Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)
Instant
Seek two nonland cards, then put a card from your hand on the bottom of your library.
Instant
Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library.
Instant
Search your library for a Trap card, reveal it, put it into your hand, then shuffle.
Instant
Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put a card from the chosen pile into your hand, then put all other cards revealed this way on the bottom of your library in any order.
Instant
Choose one —
• Destroy target creature with mana value 3 or less.
• Return target creature to its owner's hand.
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