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Cards similar to Bad River (400)

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Eroded Canyon

Eroded Canyon

Land — Desert

Eroded Canyon enters the battlefield tapped.
When Eroded Canyon enters the battlefield, it deals 1 damage to target opponent.
: Add or .

4.2 /10
$0.11
Faerie Conclave

Faerie Conclave

Land

Faerie Conclave enters the battlefield tapped.
: Add .
: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land.

8.7 /10
$1.29
Festering Gulch

Festering Gulch

Land — Desert

Festering Gulch enters the battlefield tapped.
When Festering Gulch enters the battlefield, it deals 1 damage to target opponent.
: Add or .

3.3 /10
$0.13
Fetid Pools

Fetid Pools

Land — Island Swamp

(: Add or .)
Fetid Pools enters the battlefield tapped.
Cycling (, Discard this card: Draw a card.)

9.5 /10
$0.80
Field of the Dead

Field of the Dead

Land

Field of the Dead enters the battlefield tapped.
: Add .
Whenever Field of the Dead or another land enters the battlefield under your control, if you control seven or more lands with different names, create a 2/2 black Zombie creature token.

9.9 /10
~$21
Flamekin Village

Flamekin Village

Land

As Flamekin Village enters the battlefield, you may reveal an Elemental card from your hand. If you don't, Flamekin Village enters the battlefield tapped.
: Add .
, : Target creature gains haste until end of turn.

8.6 /10
$2.12
Foul Orchard

Foul Orchard

Land

Foul Orchard enters the battlefield tapped.
: Add or .

8.8 /10
$0.16
Frontier Bivouac

Frontier Bivouac

Land

Frontier Bivouac enters the battlefield tapped.
: Add , , or .

9.8 /10
$0.22
Frost Marsh

Frost Marsh

Snow Land

Frost Marsh enters the battlefield tapped.
: Add or .

6.7 /10
$2.76
Furycalm Snarl

Furycalm Snarl

Land

As Furycalm Snarl enters the battlefield, you may reveal a Mountain or Plains card from your hand. If you don't, Furycalm Snarl enters the battlefield tapped.
: Add or .

9.8 /10
$0.10
Gate of the Black Dragon

Gate of the Black Dragon

Land — Swamp Gate

Gate of the Black Dragon enters the battlefield tapped.
, : Seek a nonland card. Activate only once.
: Add .

10 /10
--
Gate to Manorborn

Gate to Manorborn

Land — Forest Gate

Gate to Manorborn enters the battlefield tapped.
, : Seek a nonland card. Activate only once.
: Add .

10 /10
--
Gate to Seatower

Gate to Seatower

Land — Island Gate

Gate to Seatower enters the battlefield tapped.
, : Seek a nonland card. Activate only once.
: Add .

10 /10
--
Gate to the Citadel

Gate to the Citadel

Land — Plains Gate

Gate to the Citadel enters the battlefield tapped.
, : Seek a nonland card. Activate only once.
: Add .

10 /10
--
Gate to Tumbledown

Gate to Tumbledown

Land — Mountain Gate

Gate to Tumbledown enters the battlefield tapped.
, : Seek a nonland card. Activate only once.
: Add .

10 /10
--
Geothermal Bog

Geothermal Bog

Land — Swamp Mountain

(: Add or .)
Geothermal Bog enters the battlefield tapped.

9.1 /10
$0.17
GiltLeaf Palace

Gilt-Leaf Palace

Land

As Gilt-Leaf Palace enters the battlefield, you may reveal an Elf card from your hand. If you don't, Gilt-Leaf Palace enters the battlefield tapped.
: Add or .

8.2 /10
$4.84
Glacial Chasm

Glacial Chasm

Land

Cumulative upkeep—Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When Glacial Chasm enters the battlefield, sacrifice a land.
Creatures you control can't attack.
Prevent all damage that would be dealt to you.

9.2 /10
--
Glacial Floodplain

Glacial Floodplain

Snow Land — Plains Island

(: Add or .)
Glacial Floodplain enters the battlefield tapped.

9.3 /10
$0.24
Godless Shrine

Godless Shrine

Land — Plains Swamp

(: Add or .)
As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

10 /10
--
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