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Cards similar to Balduvian Rage (400)

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Panic

Panic

Instant

Cast this spell only during combat before blockers are declared.
Target creature can't block this turn.
Draw a card at the beginning of the next turn's upkeep.

5.8 /10
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TelimTors Edict

Telim'Tor's Edict

Instant

Exile target permanent you own or control.
Draw a card at the beginning of the next turn's upkeep.

3.5 /10
$1.28
Aleatory

Aleatory

Instant

Cast this spell only during combat after blockers are declared.
Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn.
Draw a card at the beginning of the next turn's upkeep.

4.6 /10
$0.27
Gorilla War Cry

Gorilla War Cry

Instant

Cast this spell only during combat before blockers are declared.
All creatures gain menace until end of turn. (They can't be blocked except by two or more creatures.)
Draw a card at the beginning of the next turn's upkeep.

5.4 /10
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Thermal Flux

Thermal Flux

Instant

Choose one —
• Target nonsnow permanent becomes snow until end of turn.
• Target snow permanent isn't snow until end of turn.
Draw a card at the beginning of the next turn's upkeep.

7.3 /10
$0.35
Gravebind

Gravebind

Instant

Target creature can't be regenerated this turn.
Draw a card at the beginning of the next turn's upkeep.

2.6 /10
$0.80
Burnout

Burnout

Instant

Counter target instant spell if it's blue.
Draw a card at the beginning of the next turn's upkeep.

6.2 /10
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Clairvoyance

Clairvoyance

Instant

Look at target player's hand.
Draw a card at the beginning of the next turn's upkeep.

4.9 /10
$0.17
Flare

Flare

Instant

Flare deals 1 damage to any target.
Draw a card at the beginning of the next turn's upkeep.

2.2 /10
$0.13
Heal

Heal

Instant

Prevent the next 1 damage that would be dealt to any target this turn.
Draw a card at the beginning of the next turn's upkeep.

4.5 /10
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Ray of Erasure

Ray of Erasure

Instant

Target player mills a card.
Draw a card at the beginning of the next turn's upkeep.

3.9 /10
$0.14
Solfatara

Solfatara

Instant

Target player can't play lands this turn.
Draw a card at the beginning of the next turn's upkeep.

0.9 /10
$0.09
Feral Instinct

Feral Instinct

Instant

Target creature gets +1/+1 until end of turn.
Draw a card at the beginning of the next turn's upkeep.

1.6 /10
$0.13
Fevered Strength

Fevered Strength

Instant

Target creature gets +2/+0 until end of turn.
Draw a card at the beginning of the next turn's upkeep.

0.6 /10
$0.08
Foxfire

Foxfire

Instant

Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Draw a card at the beginning of the next turn's upkeep.

1.8 /10
$0.12
Barge In

Barge In

Instant

Target attacking creature gets +2/+2 until end of turn. Each attacking non-Human creature gains trample until end of turn.

6.2 /10
$0.06
Built to Smash

Built to Smash

Instant

Target attacking creature gets +3/+3 until end of turn. If it's an artifact creature, it gains trample until end of turn.

7.1 /10
$0.08
Dreadmaws Ire

Dreadmaw's Ire

Instant

Until end of turn, target attacking creature gets +2/+2 and gains trample and "Whenever this creature deals combat damage to a player, destroy target artifact that player controls."

6 /10
$0.07
Formation

Formation

Instant

Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Draw a card at the beginning of the next turn's upkeep.

2.7 /10
$0.75
Lightning Blow

Lightning Blow

Instant

Target creature gains first strike until end of turn.
Draw a card at the beginning of the next turn's upkeep.

1.9 /10
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