Creature — Phyrexian Zombie (3/2)
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Other creatures you control with infect get +1/+1.
Whenever you cast a creature spell with infect, target player gets a poison counter.
Legendary Creature — Giant Soldier (3/3)
Double strike, vigilance
Whenever you cast a creature spell with mana value 5 or greater, you get an experience counter.
Kalemne, Disciple of Iroas gets +1/+1 for each experience counter you have.
Legendary Creature — Cat Bard Druid (3/3)
When Kitt Kanto enters the battlefield, create a 1/1 green and white Citizen creature token.
At the beginning of combat on each player's turn, you may tap two untapped creatures you control. When you do, target creature that player controls gets +2/+2 and gains trample until end of turn. Goad that creature.
Legendary Planeswalker — Quintorius
Whenever you cast a spell from exile, Quintorius Kand deals 2 damage to each opponent and you gain 2 life.
+1: Create a 3/2 red and white Spirit creature token.
?3: Discover 4.
?6: Exile any number of target cards from your graveyard. Add for each card exiled this way. You may play those cards this turn.
Legendary Creature — Human Samurai (3/3)
First strike
Whenever a Samurai or Warrior you control attacks alone, untap it. If it's the first combat phase of the turn, there is an additional combat phase after this phase.
Creature — Human Knight (4/4)
When Riders of Rohan enters the battlefield, create two 2/2 red Human Knight creature tokens with trample and haste.
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Legendary Creature — Angel (5/4)
Flying
Other multicolored creatures you control get +1/+0.
Whenever another multicolored creature you control dies, return it to its owner's hand at the beginning of the next end step.
Legendary Creature — Horse (4/4)
Horses you control have haste. (They can attack and as soon as they come under your control.)
Whenever Shadowfax, Lord of Horses attacks, you may put a creature card with lesser power from your hand onto the battlefield tapped and attacking.
Legendary Creature — Human Soldier (2/2)
Indestructible
Battalion — Whenever Tajic, Blade of the Legion and at least two other creatures attack, Tajic gets +5/+5 until end of turn.
Legendary Creature — Angel Artificer (3/3)
Flying, first strike
Whenever an Aura or Equipment you control is put into a graveyard from the battlefield, you may return that card to its owner's hand at the beginning of the next end step.
Creature — Alien Horror (4/4)
Flying, haste
Consume Anomaly — Whenever Time Reaper deals combat damage to a player, put target face-up card they own in exile on the bottom of their library. If you do, you gain 3 life.
Creature — Human Warrior (4/5)
At the beginning of each player's end step, if no creatures died this turn, Titan Hunter deals 4 damage to that player.
, Sacrifice a creature: You gain 4 life.
Legendary Creature — Human Pirate (3/3)
Other Pirates you control get +1/+1.
At the beginning of your end step, gain control of target nonland permanent controlled by a player who was dealt combat damage by three or more Pirates this turn.
Legendary Creature — Human Soldier (3/3)
Whenever you cast a historic spell, create a 1/1 white Soldier creature token. (Artifacts, legendaries, and Sagas are historic.)
Whenever Alistair attacks, you may pay . If you do, creatures you control get +X/+X until end of turn, where X is the number of historic permanents you control.
Legendary Artifact Creature — Robot // Legendary Artifact (3/3)
More Than Meets the Eye (You may cast this card converted for .)
Other nontoken artifact creatures and Vehicles you control have modular 1. (They enter the battlefield with an additional +1/+1 counter on them. When they die, you may put their +1/+1 counters on target artifact creature.)
Whenever you put one or more +1/+1 counters on Blaster, convert it.
Blaster, Morale Booster
Modular 3
, : Move X +1/+1 counters from Blaster onto another target artifact. That artifact gains haste until end of turn. If Blaster has no +1/+1 counters on it, convert it. Activate only as a sorcery.
Creature — Human Werewolf // Creature — Werewolf (2/5)
: Create a 2/2 green Wolf creature token.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Savage Packmate
Trample
Other creatures you control get +1/+0.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Creature — Orc Wizard (4/4)
Magecraft — Whenever you cast or copy an instant or sorcery spell, choose target creature you control. Until end of turn, it gains "If this creature would leave the battlefield, exile it instead of putting it anywhere else" and "When this creature is put into exile, create a 4/4 blue and red Elemental creature token." (Each instance of that ability triggers separately.)
Legendary Creature — Human Knight (4/4)
Whenever Ellivere of the Wild Court enters the battlefield or attacks, create a Virtuous Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 for each enchantment you control.)
Whenever an enchanted creature you control deals combat damage to a player, draw a card.
Legendary Creature — Elf Knight (4/4)
Vigilance
You may look at the top card of your library any time.
You may cast Aura and Equipment spells from the top of your library. When you cast an Equipment spell this way, it gains "When this Equipment enters the battlefield, attach it to target creature you control."
Battle — Siege // Creature — Dryad (0/0)
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When Invasion of Moag enters the battlefield, put a +1/+1 counter on each creature you control.
Bloomwielder Dryads
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
At the beginning of your end step, put a +1/+1 counter on target creature you control.
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