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Cards similar to Banisher Priest (400)

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Sanguine Glorifier

Sanguine Glorifier

Creature — Vampire Cleric (3/3)

When Sanguine Glorifier enters the battlefield, put a +1/+1 counter on another target Vampire you control.

2.2 /10
$0.04
Scholarship Sponsor

Scholarship Sponsor

Creature — Human Advisor (3/3)

When Scholarship Sponsor enters the battlefield, each player who controls fewer lands than the player who controls the most lands searches their library for a number of basic land cards less than or equal to the difference, puts those cards onto the battlefield tapped, then shuffles.

7.2 /10
$0.20
Seal Away

Seal Away

Enchantment

Flash
When Seal Away enters the battlefield, exile target tapped creature an opponent controls until Seal Away leaves the battlefield.

5.6 /10
$0.07
Search Party Captain

Search Party Captain

Creature — Human Soldier (2/2)

This spell costs less to cast for each creature you attacked with this turn.
When Search Party Captain enters the battlefield, draw a card.

5.1 /10
$0.02
Securitron Squadron

Securitron Squadron

Artifact Creature — Robot (2/2)

Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)
Vigilance
Whenever a creature token enters the battlefield under your control, put a +1/+1 counter on it.

6.6 /10
$0.69
Seller of Songbirds

Seller of Songbirds

Creature — Human (1/2)

When Seller of Songbirds enters the battlefield, create a 1/1 white Bird creature token with flying.

3 /10
$0.04
Serene Sleuth

Serene Sleuth

Creature — Human Detective (2/2)

When Serene Sleuth enters the battlefield, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
At the beginning of combat on your turn, investigate for each goaded creature you control. Then each creature you control is no longer goaded.

3.9 /10
$0.09
SergeantatArms

Sergeant-at-Arms

Creature — Human Soldier (2/3)

Kicker (You may pay an additional as you cast this spell.)
When Sergeant-at-Arms enters the battlefield, if it was kicked, create two 1/1 white Soldier creature tokens.

2.2 /10
$0.02
Shrieking Grotesque

Shrieking Grotesque

Creature — Gargoyle (2/1)

Flying
When Shrieking Grotesque enters the battlefield, if was spent to cast it, target player discards a card.

0.3 /10
$0.07
Sigardian Evangel

Sigardian Evangel

Creature — Human Cleric (3/1)

When Sigardian Evangel enters the battlefield, conjure a card named Sigardian Evangel into your hand. Discard that card at the beginning of the next end step.
When Sigardian Evangel enters the battlefield, tap target permanent you don't control.

10 /10
--
Silkwrap

Silkwrap

Enchantment

When Silkwrap enters the battlefield, exile target creature with mana value 3 or less an opponent controls until Silkwrap leaves the battlefield. (That creature returns under its owner's control.)

2 /10
$0.07
Silverblade Paladin

Silverblade Paladin

Creature — Human Knight (2/2)

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Silverblade Paladin is paired with another creature, both creatures have double strike.

7.6 /10
$0.62
Skyline Savior

Skyline Savior

Creature — Angel (3/4)

Flying
When Skyline Savior enters the battlefield, return a permanent you control to its owner's hand. If it's a non-Angel creature card, it perpetually gets +1/+1, gains flying, and becomes an Angel in addition to its other types.

10 /10
--
Slayer of the Wicked

Slayer of the Wicked

Creature — Human Soldier (3/2)

When Slayer of the Wicked enters the battlefield, you may destroy target Vampire, Werewolf, or Zombie.

0.5 /10
$0.08
Slithery Stalker

Slithery Stalker

Creature — Nightmare Horror (1/1)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
When Slithery Stalker enters the battlefield, exile target green or white creature an opponent controls.
When Slithery Stalker leaves the battlefield, return the exiled card to the battlefield under its owner's control.

1.8 /10
$0.26
Snare Tactician

Snare Tactician

Creature — Human Soldier (2/3)

Whenever you cycle a card, tap target creature an opponent controls.

3 /10
$0.02
Springjack Shepherd

Springjack Shepherd

Creature — Kithkin Wizard (1/2)

Chroma — When Springjack Shepherd enters the battlefield, create a 0/1 white Goat creature token for each white mana symbol in the mana costs of permanents you control.

4.9 /10
$0.25
Stockpiling Celebrant

Stockpiling Celebrant

Creature — Dwarf Knight (3/2)

When Stockpiling Celebrant enters the battlefield, you may return another target nonland permanent you control to its owner's hand. If you do, scry 2.

3.2 /10
$0.02
Sunscourge Champion

Sunscourge Champion

Creature — Human Wizard (2/3)

When Sunscourge Champion enters the battlefield, you gain life equal to its power.
Eternalize—, Discard a card. (, Discard a card, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Wizard with no mana cost. Eternalize only as a sorcery.)

2.9 /10
$0.05
Sunspire Gatekeepers

Sunspire Gatekeepers

Creature — Human Soldier (2/4)

When Sunspire Gatekeepers enters the battlefield, if you control two or more Gates, create a 2/2 white Knight creature token with vigilance.

2.6 /10
$0.02
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