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Cards similar to Banners Raised (400)

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Blood Lust

Blood Lust

Instant

If target creature has toughness 5 or greater, it gets +4/-4 until end of turn. Otherwise, it gets +4/-X until end of turn, where X is its toughness minus 1.

3.3 /10
~$11
Boon of Erebos

Boon of Erebos

Instant

Target creature gets +2/+0 until end of turn. Regenerate it. You lose 2 life.

3.8 /10
$0.08
Borrowed Malevolence

Borrowed Malevolence

Instant

Escalate (Pay this cost for each mode chosen beyond the first.)
Choose one or both —
• Target creature gets +1/+1 until end of turn.
• Target creature gets -1/-1 until end of turn.

1.2 /10
--
Brute Strength

Brute Strength

Instant

Target creature gets +3/+1 and gains trample until end of turn.

7.1 /10
$0.03
Buccaneers Bravado

Buccaneer's Bravado

Instant

Choose one —
• Target creature gets +1/+1 and gains first strike until end of turn.
• Target Pirate gets +1/+1 and gains double strike until end of turn.

5.1 /10
$0.06
Built to Last

Built to Last

Instant

Target creature gets +2/+2 until end of turn. If it's an artifact creature, it gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

4.6 /10
--
Canopy Claws

Canopy Claws

Instant

Target creature loses flying until end of turn.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

1.1 /10
$0.12
Cerulean Wisps

Cerulean Wisps

Instant

Target creature becomes blue until end of turn. Untap that creature.
Draw a card.

8.6 /10
$9.28
Chain to Memory

Chain to Memory

Instant

Target creature gets -4/-0 until end of turn. Scry 2.

4 /10
$0.01
Chaotic Strike

Chaotic Strike

Instant

Cast this spell only during combat after blockers are declared.
Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn.
Draw a card.

5.6 /10
$0.41
Charge Through

Charge Through

Instant

Target creature gains trample until end of turn.
Draw a card.

8.5 /10
$0.07
Coat with Venom

Coat with Venom

Instant

Target creature gets +1/+2 and gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)

3.6 /10
$0.10
Compound Fracture

Compound Fracture

Instant

Target creature gets -1/-1 until end of turn. It gets an additional -1/-1 until end of turn for each card named Compound Fracture in your graveyard.

10 /10
--
Constricting Tendrils

Constricting Tendrils

Instant

Target creature gets -3/-0 until end of turn.
Cycling (, Discard this card: Draw a card.)

1 /10
$0.04
Critical Hit

Critical Hit

Instant

Target creature gains double strike until end of turn.
When you roll a natural 20, return Critical Hit from your graveyard to your hand. (A natural 20 is a roll that displays 20 on the die.)

7.4 /10
$0.07
Darkblast

Darkblast

Instant

Target creature gets -1/-1 until end of turn.
Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)

6.8 /10
$0.36
Dazzling Lights

Dazzling Lights

Instant

Target creature gets -3/-0 until end of turn.
Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

3 /10
$0.02
Death Wind

Death Wind

Instant

Target creature gets -X/-X until end of turn.

5.3 /10
$0.05
Defiant Strike

Defiant Strike

Instant

Target creature gets +1/+0 until end of turn.
Draw a card.

8.4 /10
$0.04
Defy Gravity

Defy Gravity

Instant

Target creature gains flying until end of turn.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

5.9 /10
$0.25
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