Creature — Zombie Wolf (2/2)
Pay 1 life: Carrion Howler gets +2/-1 until end of turn.
Creature — Human Rogue (3/3)
Whenever Charging Bandits attacks, it gets +2/+0 until end of turn.
Legendary Creature — Vampire Noble (0/0)
Crovax the Cursed enters the battlefield with four +1/+1 counters on it.
At the beginning of your upkeep, you may sacrifice a creature. If you do, put a +1/+1 counter on Crovax. If you don't, remove a +1/+1 counter from Crovax.
: Crovax gains flying until end of turn.
Creature — Shade Spirit (1/1)
: Regenerate Darkling Stalker.
: Darkling Stalker gets +1/+1 until end of turn.
Creature — Shade (1/1)
If an opponent controls a Forest and you control a Swamp, you may cast this spell without paying its mana cost.
: Deepwood Legate gets +1/+1 until end of turn.
Enchantment Creature — Demon (6/6)
Flying, trample
Once during each of your turns, you may cast an enchantment spell by paying life equal to its mana value rather than paying its mana cost.
, Sacrifice another enchantment: Demon of Fate's Design gets +X/+0 until end of turn, where X is the sacrificed enchantment's mana value.
Creature — Shade (1/1)
Flying
: Drifting Shade gets +1/+1 until end of turn.
Creature — Shade Spirit (1/1)
Flying
: Dungeon Shade gets +1/+1 until end of turn.
Enchantment Creature — Demon (5/5)
Flying
Enemy of Enlightenment gets -1/-1 for each card in your opponents' hands.
At the beginning of your upkeep, each player discards a card.
Creature — Zombie Berserker (1/2)
Lifelink
Whenever Escaped Null blocks or becomes blocked, it gets +5/+0 until end of turn.
Creature — Horror (3/4)
, Discard a card: Face of Fear gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
Creature — Human Rogue (2/2)
Assist (Another player can pay up to of this spell's cost.)
: Fan Favorite gets +1/+1 until end of turn. Any player may activate this ability.
Creature — Djinn (5/5)
: Regenerate Goham Djinn.
Goham Djinn gets -2/-2 as long as black is the most common color among all permanents or is tied for most common.
Creature — Horror (6/6)
Grim Strider gets -1/-1 for each card in your hand.
Creature — Vampire (3/4)
Flying
Landfall — Whenever a land enters the battlefield under your control, other creatures you control get +1/+0 until end of turn. If that land is a Swamp, those creatures get +2/+0 until end of turn instead.
Creature — Crocodile (3/1)
Hagra Crocodile can't block.
Landfall — Whenever a land enters the battlefield under your control, Hagra Crocodile gets +2/+2 until end of turn.
Snow Creature — Angel Wizard (2/2)
Flying, trample
: Hailstorm Valkyrie gets +2/+2 until end of turn. ( can be paid with one mana from a snow source.)
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